mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-12-25 16:27:16 +01:00
43 lines
1023 B
C++
43 lines
1023 B
C++
#ifndef VOXEL_MESHER_SMOOTH_H
|
|
#define VOXEL_MESHER_SMOOTH_H
|
|
|
|
#include "../voxel_buffer.h"
|
|
#include <scene/resources/mesh.h>
|
|
|
|
class VoxelMesherTransvoxel : public Reference {
|
|
GDCLASS(VoxelMesherTransvoxel, Reference)
|
|
|
|
public:
|
|
VoxelMesherTransvoxel();
|
|
|
|
Ref<ArrayMesh> build_mesh(Ref<VoxelBuffer> voxels_ref, unsigned int channel, Ref<ArrayMesh> mesh = Ref<ArrayMesh>());
|
|
Array build(const VoxelBuffer &voxels, unsigned int channel);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
struct ReuseCell {
|
|
int vertices[4];
|
|
int case_index;
|
|
ReuseCell();
|
|
};
|
|
|
|
void build_internal(const VoxelBuffer &voxels, unsigned int channel);
|
|
ReuseCell &get_reuse_cell(Vector3i pos);
|
|
void emit_vertex(Vector3 primary, Vector3 normal);
|
|
|
|
private:
|
|
const Vector3i PAD = Vector3i(1, 1, 1);
|
|
|
|
Vector<ReuseCell> m_cache[2];
|
|
Vector3i m_block_size;
|
|
|
|
Vector<Vector3> m_output_vertices;
|
|
//Vector<Vector3> m_output_vertices_secondary;
|
|
Vector<Vector3> m_output_normals;
|
|
Vector<int> m_output_indices;
|
|
};
|
|
|
|
#endif // VOXEL_MESHER_SMOOTH_H
|