godot_voxel/voxel_map.cpp

198 lines
6.3 KiB
C++

#include "voxel_map.h"
#include "cube_tables.h"
#include "voxel_block.h"
#include "core/os/os.h"
VoxelMap::VoxelMap() :
_last_accessed_block(NULL) {
// TODO Make it configurable in editor (with all necessary notifications and updatings!)
set_block_size_pow2(4);
for (unsigned int i = 0; i < VoxelBuffer::MAX_CHANNELS; ++i) {
_default_voxel[i] = 0;
}
_default_voxel[VoxelBuffer::CHANNEL_ISOLEVEL] = 1.0;
}
VoxelMap::~VoxelMap() {
print_line("Destroying VoxelMap");
clear();
}
void VoxelMap::set_block_size_pow2(unsigned int p) {
// Limit to 8, 16, 32
ERR_FAIL_COND(p < 3 || p > 5);
_block_size_pow2 = p;
_block_size = 1 << _block_size_pow2;
_block_size_mask = _block_size - 1;
}
int VoxelMap::get_voxel(Vector3i pos, unsigned int c) {
Vector3i bpos = voxel_to_block(pos);
VoxelBlock *block = get_block(bpos);
if (block == NULL) {
return _default_voxel[c];
}
return block->voxels->get_voxel(VoxelMap::to_local(pos), c);
}
void VoxelMap::set_voxel(int value, Vector3i pos, unsigned int c) {
Vector3i bpos = voxel_to_block(pos);
VoxelBlock *block = get_block(bpos);
if (block == NULL) {
Ref<VoxelBuffer> buffer(memnew(VoxelBuffer));
buffer->create(_block_size, _block_size, _block_size);
buffer->set_default_values(_default_voxel);
block = VoxelBlock::create(bpos, buffer, _block_size);
set_block(bpos, block);
}
block->voxels->set_voxel(value, VoxelMap::to_local(pos), c);
}
void VoxelMap::set_default_voxel(int value, unsigned int channel) {
ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS);
_default_voxel[channel] = value;
}
int VoxelMap::get_default_voxel(unsigned int channel) {
ERR_FAIL_INDEX_V(channel, VoxelBuffer::MAX_CHANNELS, 0);
return _default_voxel[channel];
}
VoxelBlock *VoxelMap::get_block(Vector3i bpos) {
if (_last_accessed_block && _last_accessed_block->pos == bpos) {
return _last_accessed_block;
}
VoxelBlock **p = _blocks.getptr(bpos);
if (p) {
_last_accessed_block = *p;
CRASH_COND(_last_accessed_block == NULL); // The map should not contain null blocks
return _last_accessed_block;
}
return NULL;
}
void VoxelMap::set_block(Vector3i bpos, VoxelBlock *block) {
ERR_FAIL_COND(block == NULL);
if (_last_accessed_block == NULL || _last_accessed_block->pos == bpos) {
_last_accessed_block = block;
}
_blocks.set(bpos, block);
}
void VoxelMap::set_block_buffer(Vector3i bpos, Ref<VoxelBuffer> buffer) {
ERR_FAIL_COND(buffer.is_null());
VoxelBlock *block = get_block(bpos);
if (block == NULL) {
block = VoxelBlock::create(bpos, *buffer, _block_size);
set_block(bpos, block);
} else {
block->voxels = buffer;
}
}
bool VoxelMap::has_block(Vector3i pos) const {
return /*(_last_accessed_block != NULL && _last_accessed_block->pos == pos) ||*/ _blocks.has(pos);
}
bool VoxelMap::is_block_surrounded(Vector3i pos) const {
for (unsigned int i = 0; i < Cube::MOORE_NEIGHBORING_3D_COUNT; ++i) {
Vector3i bpos = pos + Cube::g_moore_neighboring_3d[i];
if (!has_block(bpos)) {
return false;
}
}
return true;
}
void VoxelMap::get_buffer_copy(Vector3i min_pos, VoxelBuffer &dst_buffer, unsigned int channels_mask) {
Vector3i max_pos = min_pos + dst_buffer.get_size();
Vector3i min_block_pos = voxel_to_block(min_pos);
Vector3i max_block_pos = voxel_to_block(max_pos - Vector3i(1, 1, 1)) + Vector3i(1, 1, 1);
// TODO Why is this function limited by this check?
ERR_FAIL_COND((max_block_pos - min_block_pos) != Vector3i(3, 3, 3));
const Vector3i block_size_v(_block_size, _block_size, _block_size);
for (unsigned int channel = 0; channel < VoxelBuffer::MAX_CHANNELS; ++channel) {
if (((1 << channel) & channels_mask) == 0) {
continue;
}
Vector3i bpos;
for (bpos.z = min_block_pos.z; bpos.z < max_block_pos.z; ++bpos.z) {
for (bpos.x = min_block_pos.x; bpos.x < max_block_pos.x; ++bpos.x) {
for (bpos.y = min_block_pos.y; bpos.y < max_block_pos.y; ++bpos.y) {
VoxelBlock *block = get_block(bpos);
if (block) {
VoxelBuffer &src_buffer = **block->voxels;
Vector3i offset = block_to_voxel(bpos);
// Note: copy_from takes care of clamping the area if it's on an edge
dst_buffer.copy_from(src_buffer, min_pos - offset, max_pos - offset, offset - min_pos, channel);
} else {
Vector3i offset = block_to_voxel(bpos);
dst_buffer.fill_area(
_default_voxel[channel],
offset - min_pos,
offset - min_pos + block_size_v,
channel);
}
}
}
}
}
}
void VoxelMap::clear() {
const Vector3i *key = NULL;
while (key = _blocks.next(key)) {
VoxelBlock *block_ptr = _blocks.get(*key);
if (block_ptr == NULL) {
OS::get_singleton()->printerr("Unexpected NULL in VoxelMap::clear()");
}
memdelete(block_ptr);
}
_blocks.clear();
_last_accessed_block = NULL;
}
void VoxelMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_v", "pos", "c"), &VoxelMap::_get_voxel_v_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "c"), &VoxelMap::_set_voxel_v_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_default_voxel", "channel"), &VoxelMap::get_default_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_default_voxel", "value", "channel"), &VoxelMap::set_default_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_block", "x", "y", "z"), &VoxelMap::_has_block_binding);
ClassDB::bind_method(D_METHOD("get_buffer_copy", "min_pos", "out_buffer", "channel"), &VoxelMap::_get_buffer_copy_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_block_buffer", "block_pos", "buffer"), &VoxelMap::_set_block_buffer_binding);
ClassDB::bind_method(D_METHOD("voxel_to_block", "voxel_pos"), &VoxelMap::_voxel_to_block_binding);
ClassDB::bind_method(D_METHOD("block_to_voxel", "block_pos"), &VoxelMap::_block_to_voxel_binding);
ClassDB::bind_method(D_METHOD("get_block_size"), &VoxelMap::get_block_size);
//ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
}
void VoxelMap::_get_buffer_copy_binding(Vector3 pos, Ref<VoxelBuffer> dst_buffer_ref, unsigned int channel) {
ERR_FAIL_COND(dst_buffer_ref.is_null());
get_buffer_copy(Vector3i(pos), **dst_buffer_ref, channel);
}