godot_voxel/voxel_block.h
2017-08-20 15:48:55 +02:00

26 lines
604 B
C++

#ifndef VOXEL_BLOCK_H
#define VOXEL_BLOCK_H
#include "voxel_buffer.h"
#include <scene/3d/mesh_instance.h>
#include <scene/3d/physics_body.h>
// Internal structure holding a reference to mesh visuals, physics and a block of voxel data.
// TODO Voxel data should be separated from this
class VoxelBlock {
public:
Ref<VoxelBuffer> voxels; // SIZE*SIZE*SIZE voxels
Vector3i pos;
NodePath mesh_instance_path;
static VoxelBlock *create(Vector3i bpos, Ref<VoxelBuffer> buffer, unsigned int size);
MeshInstance *get_mesh_instance(const Node &root);
private:
VoxelBlock();
};
#endif // VOXEL_BLOCK_H