mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-11 20:35:08 +01:00
39 lines
813 B
C++
39 lines
813 B
C++
#ifndef VOXEL_MESH_BUILDER
|
|
#define VOXEL_MESH_BUILDER
|
|
|
|
#include <reference.h>
|
|
#include <scene/resources/mesh.h>
|
|
#include <scene/resources/surface_tool.h>
|
|
#include "voxel.h"
|
|
#include "voxel_buffer.h"
|
|
|
|
class VoxelLibrary;
|
|
|
|
class VoxelMeshBuilder : public Reference {
|
|
OBJ_TYPE(VoxelMeshBuilder, Reference);
|
|
|
|
public:
|
|
static const unsigned int MAX_MATERIALS = 8; // Arbitrary. Tweak if needed.
|
|
|
|
private:
|
|
Ref<VoxelLibrary> _library;
|
|
Ref<Material> _materials[MAX_MATERIALS];
|
|
SurfaceTool _surface_tool[MAX_MATERIALS];
|
|
|
|
public:
|
|
VoxelMeshBuilder();
|
|
|
|
void set_material(Ref<Material> material, unsigned int id);
|
|
|
|
void set_library(Ref<VoxelLibrary> library);
|
|
|
|
Ref<Mesh> build(Ref<VoxelBuffer> buffer_ref);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
};
|
|
|
|
|
|
#endif // VOXEL_MESH_BUILDER
|