godot_voxel/voxel_mesh_builder.h

39 lines
813 B
C++

#ifndef VOXEL_MESH_BUILDER
#define VOXEL_MESH_BUILDER
#include <reference.h>
#include <scene/resources/mesh.h>
#include <scene/resources/surface_tool.h>
#include "voxel.h"
#include "voxel_buffer.h"
class VoxelLibrary;
class VoxelMeshBuilder : public Reference {
OBJ_TYPE(VoxelMeshBuilder, Reference);
public:
static const unsigned int MAX_MATERIALS = 8; // Arbitrary. Tweak if needed.
private:
Ref<VoxelLibrary> _library;
Ref<Material> _materials[MAX_MATERIALS];
SurfaceTool _surface_tool[MAX_MATERIALS];
public:
VoxelMeshBuilder();
void set_material(Ref<Material> material, unsigned int id);
void set_library(Ref<VoxelLibrary> library);
Ref<Mesh> build(Ref<VoxelBuffer> buffer_ref);
protected:
static void _bind_methods();
};
#endif // VOXEL_MESH_BUILDER