mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-11 20:35:08 +01:00
189 lines
5.2 KiB
C++
189 lines
5.2 KiB
C++
#include "voxel.h"
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#include "voxel_library.h"
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#include "voxel_mesh_builder.h"
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Voxel::Voxel() : Reference(),
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_id(-1),
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_material_id(0),
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_is_transparent(false),
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_library(NULL),
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_color(1.f, 1.f, 1.f)
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{}
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Ref<Voxel> Voxel::set_id(int id) {
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ERR_FAIL_COND_V(id < 0 || id >= 256, Ref<Voxel>(this));
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// Cannot modify ID after creation
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ERR_FAIL_COND_V(_id != -1, Ref<Voxel>(this));
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_id = id;
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return Ref<Voxel>(this);
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}
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Ref<Voxel> Voxel::set_material_id(unsigned int id) {
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ERR_FAIL_COND_V(id >= VoxelMeshBuilder::MAX_MATERIALS, Ref<Voxel>(this));
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_material_id = id;
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return Ref<Voxel>(this);
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}
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Ref<Voxel> Voxel::set_cube_geometry(float sy) {
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const Vector3 vertices[SIDE_COUNT][6] = {
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{
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// LEFT
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Vector3(0, 0, 0),
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Vector3(0, sy, 0),
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Vector3(0, sy, 1),
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Vector3(0, 0, 0),
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Vector3(0, sy, 1),
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Vector3(0, 0, 1),
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},
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{
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// RIGHT
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Vector3(1, 0, 0),
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Vector3(1, sy, 1),
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Vector3(1, sy, 0),
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Vector3(1, 0, 0),
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Vector3(1, 0, 1),
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Vector3(1, sy, 1)
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},
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{
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// BOTTOM
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Vector3(0, 0, 0),
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Vector3(1, 0, 1),
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Vector3(1, 0, 0),
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Vector3(0, 0, 0),
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Vector3(0, 0, 1),
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Vector3(1, 0, 1)
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},
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{
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// TOP
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Vector3(0, sy, 0),
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Vector3(1, sy, 0),
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Vector3(1, sy, 1),
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Vector3(0, sy, 0),
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Vector3(1, sy, 1),
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Vector3(0, sy, 1)
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},
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{
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// BACK
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Vector3(0, 0, 0),
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Vector3(1, 0, 0),
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Vector3(1, sy, 0),
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Vector3(0, 0, 0),
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Vector3(1, sy, 0),
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Vector3(0, sy, 0),
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},
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{
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// FRONT
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Vector3(1, 0, 1),
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Vector3(0, 0, 1),
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Vector3(1, sy, 1),
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Vector3(0, 0, 1),
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Vector3(0, sy, 1),
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Vector3(1, sy, 1)
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}
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};
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for (unsigned int side = 0; side < SIDE_COUNT; ++side) {
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_model_side_vertices[side].resize(6);
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DVector<Vector3>::Write w = _model_side_vertices[side].write();
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for (unsigned int i = 0; i < 6; ++i) {
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w[i] = vertices[side][i];
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}
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}
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return Ref<Voxel>(this);
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}
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Ref<Voxel> Voxel::_set_cube_uv_sides(const Vector2 atlas_pos[6]) {
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ERR_FAIL_COND_V(_library == NULL, Ref<Voxel>());
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float e = 0.001;
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const Vector2 uv[4] = {
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Vector2(e, e),
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Vector2(1.f - e, e),
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Vector2(e, 1.f - e),
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Vector2(1.f - e, 1.f - e),
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};
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const int uv6[SIDE_COUNT][6] = {
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// LEFT
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{ 2,0,1,2,1,3 },
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// RIGHT
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{ 2,1,0,2,3,1 },
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// BOTTOM
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{ 0,3,1,0,2,3 },
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// TOP
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{ 0,1,3,0,3,2 },
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// BACK
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{ 2,3,1,2,1,0 },
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// FRONT
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{ 3,2,1,2,0,1 }
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};
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float s = 1.0 / (float)_library->get_atlas_size();
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for (unsigned int side = 0; side < SIDE_COUNT; ++side) {
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_model_side_uv[side].resize(6);
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DVector<Vector2>::Write w = _model_side_uv[side].write();
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for (unsigned int i = 0; i < 6; ++i) {
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w[i] = (atlas_pos[side] + uv[uv6[side][i]]) * s;
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}
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}
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return Ref<Voxel>(this);
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}
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Ref<Voxel> Voxel::set_cube_uv_all_sides(Vector2 atlas_pos) {
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const Vector2 positions[6] = {
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atlas_pos,
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atlas_pos,
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atlas_pos,
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atlas_pos,
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atlas_pos,
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atlas_pos
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};
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return _set_cube_uv_sides(positions);
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}
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Ref<Voxel> Voxel::set_cube_uv_tbs_sides(Vector2 top_atlas_pos, Vector2 side_atlas_pos, Vector2 bottom_atlas_pos) {
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const Vector2 positions[6] = {
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side_atlas_pos,
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side_atlas_pos,
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bottom_atlas_pos,
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top_atlas_pos,
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side_atlas_pos,
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side_atlas_pos,
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};
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return _set_cube_uv_sides(positions);
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}
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//Ref<Voxel> Voxel::set_xquad_geometry(Vector2 atlas_pos) {
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// // TODO
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// return Ref<Voxel>(this);
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//}
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void Voxel::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_name:Voxel", "name"), &Voxel::set_name);
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ObjectTypeDB::bind_method(_MD("get_name"), &Voxel::get_name);
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ObjectTypeDB::bind_method(_MD("set_id:Voxel", "id"), &Voxel::set_id);
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ObjectTypeDB::bind_method(_MD("get_id"), &Voxel::get_id);
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ObjectTypeDB::bind_method(_MD("set_color:Voxel", "color"), &Voxel::set_color);
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ObjectTypeDB::bind_method(_MD("get_color"), &Voxel::get_color);
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ObjectTypeDB::bind_method(_MD("set_transparent:Voxel", "color"), &Voxel::set_transparent, DEFVAL(true));
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ObjectTypeDB::bind_method(_MD("is_transparent"), &Voxel::is_transparent);
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ObjectTypeDB::bind_method(_MD("set_material_id", "id"), &Voxel::set_material_id);
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ObjectTypeDB::bind_method(_MD("get_material_id"), &Voxel::get_material_id);
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ObjectTypeDB::bind_method(_MD("set_cube_geometry:Voxel", "height"), &Voxel::set_cube_geometry, DEFVAL(1.f));
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ObjectTypeDB::bind_method(_MD("set_cube_uv_all_sides:Voxel", "atlas_pos"), &Voxel::set_cube_uv_all_sides);
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ObjectTypeDB::bind_method(_MD("set_cube_uv_tbs_sides:Voxel", "top_atlas_pos", "side_atlas_pos", "bottom_atlas_pos"), &Voxel::set_cube_uv_tbs_sides);
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}
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