godot_voxel/dmc/voxel_mesher_dmc.cpp
2019-04-21 14:47:50 +01:00

1257 lines
39 KiB
C++

#include "voxel_mesher_dmc.h"
#include "../cube_tables.h"
#include "marching_cubes_tables.h"
#include "mesh_builder.h"
// Dual marching cubes
// Algorithm taken from https://www.volume-gfx.com/volume-rendering/dual-marching-cubes/
namespace dmc {
enum Channels {
CHANNEL_VALUE = 0,
CHANNEL_GRADIENT_X,
CHANNEL_GRADIENT_Y,
CHANNEL_GRADIENT_Z
};
const int CHUNK_SIZE = 8;
const float ISO_LEVEL = 0.0;
const float NEAR_SURFACE_FACTOR = 2.0;
struct HermiteValue {
float value; // Signed "distance" to surface
Vector3 gradient; // "Normal" of the volume
HermiteValue() :
value(1.0) {
}
};
struct OctreeNode {
Vector3i origin;
int size; // Nodes are cubic
HermiteValue center_value;
OctreeNode *children[8];
OctreeNode() {
for (int i = 0; i < 8; ++i) {
children[i] = nullptr;
}
}
~OctreeNode() {
for (int i = 0; i < 8; ++i) {
if (children[i]) {
memdelete(children[i]);
}
}
}
inline bool has_children() const {
return children[0] != nullptr;
}
};
// Corners: Octants:
//
// 6---------------18--------------7 o---o---o
// / / /| | 6 | 7 |
// / / / | o---o---o Upper
// 17--------------25--------------19 | | 5 | 4 |
// / / / | o---o---o
// / / / |
// 5---------------16--------------4 | o---o---o
// | 14--------|-----23--------|-----15 | 2 | 3 |
// | / | / | /| o---o---o Lower Z
// | / | / | / | | 1 | 0 | |
// | 22-----------|--26-----------|--24 | o---o---o X---o
// | / | / | / |
// |/ |/ |/ |
// 13--------------21--------------12 |
// | 2---------|-----10--------|-----3
// | / | / | /
// | / | / | /
// | 9------------|--20-----------|--11 Y
// | / | / | / | Z
// |/ |/ |/ |/
// 1---------------8---------------0 X----o
const int g_octant_position[8][3]{
{ 0, 0, 0 },
{ 1, 0, 0 },
{ 1, 0, 1 },
{ 0, 0, 1 },
{ 0, 1, 0 },
{ 1, 1, 0 },
{ 1, 1, 1 },
{ 0, 1, 1 }
};
void split(OctreeNode *node) {
CRASH_COND(node->has_children());
CRASH_COND(node->size == 1);
for (int i = 0; i < 8; ++i) {
OctreeNode *child = memnew(OctreeNode);
const int *v = g_octant_position[i];
child->size = node->size / 2;
child->origin = node->origin + Vector3i(v[0], v[1], v[2]) * child->size;
node->children[i] = child;
}
}
// Trilinear interpolation between corner values of a cube.
// Cube points respect the same position as in the ASCII schema.
template <typename T>
inline T interpolate(const T v0, const T v1, const T v2, const T v3, const T v4, const T v5, const T v6, const T v7, Vector3 position) {
const float one_min_x = 1.f - position.x;
const float one_min_y = 1.f - position.y;
const float one_min_z = 1.f - position.z;
const float one_min_x_one_min_y = one_min_x * one_min_y;
const float x_one_min_y = position.x * one_min_y;
T res = one_min_z * (v0 * one_min_x_one_min_y + v1 * x_one_min_y + v4 * one_min_x * position.y);
res += position.z * (v3 * one_min_x_one_min_y + v2 * x_one_min_y + v7 * one_min_x * position.y);
res += position.x * position.y * (v5 * one_min_z + v6 * position.z);
return res;
}
inline Vector3 interpolate(const Vector3 &v0, const Vector3 &v1, const HermiteValue &val0, const HermiteValue &val1, Vector3 &out_normal) {
if (Math::abs(val0.value - ISO_LEVEL) <= FLT_EPSILON) {
out_normal = val0.gradient;
return v0;
}
if (Math::abs(val1.value - ISO_LEVEL) <= FLT_EPSILON) {
out_normal = val1.gradient;
return v1;
}
if (Math::abs(val1.value - val0.value) <= FLT_EPSILON) {
out_normal = val0.gradient;
return v0;
}
float mu = (ISO_LEVEL - val0.value) / (val1.value - val0.value);
out_normal = val0.gradient + mu * (val1.gradient - val0.gradient);
out_normal.normalize();
return v0 + mu * (v1 - v0);
}
inline HermiteValue get_hermite_value(const VoxelBuffer &voxels, int x, int y, int z) {
HermiteValue v;
v.value = voxels.get_voxel_iso(x, y, z, CHANNEL_VALUE);
// TODO It looks like this gradient should not be a normalized vector!
v.gradient.x = voxels.get_voxel_iso(x, y, z, CHANNEL_GRADIENT_X);
v.gradient.y = voxels.get_voxel_iso(x, y, z, CHANNEL_GRADIENT_Y);
v.gradient.z = voxels.get_voxel_iso(x, y, z, CHANNEL_GRADIENT_Z);
return v;
}
inline HermiteValue get_interpolated_hermite_value(const VoxelBuffer &voxels, Vector3 pos) {
int x0 = static_cast<int>(pos.x);
int y0 = static_cast<int>(pos.y);
int z0 = static_cast<int>(pos.z);
int x1 = static_cast<int>(Math::ceil(pos.x));
int y1 = static_cast<int>(Math::ceil(pos.y));
int z1 = static_cast<int>(Math::ceil(pos.z));
HermiteValue v0 = get_hermite_value(voxels, x0, y0, z0);
HermiteValue v1 = get_hermite_value(voxels, x1, y0, z0);
HermiteValue v2 = get_hermite_value(voxels, x1, y0, z1);
HermiteValue v3 = get_hermite_value(voxels, x0, y0, z1);
HermiteValue v4 = get_hermite_value(voxels, x0, y1, z0);
HermiteValue v5 = get_hermite_value(voxels, x1, y1, z0);
HermiteValue v6 = get_hermite_value(voxels, x1, y1, z1);
HermiteValue v7 = get_hermite_value(voxels, x0, y1, z1);
Vector3 rpos = pos - Vector3(x0, y0, z0);
HermiteValue v;
v.value = interpolate(v0.value, v1.value, v2.value, v3.value, v4.value, v5.value, v6.value, v7.value, rpos);
v.gradient = interpolate(v0.gradient, v1.gradient, v2.gradient, v3.gradient, v4.gradient, v5.gradient, v6.gradient, v7.gradient, rpos);
return v;
}
bool can_split(OctreeNode *node, const VoxelBuffer &voxels, float geometric_error) {
if (node->size == 1) {
// Voxel resolution, can't split further
return false;
}
Vector3i origin = node->origin;
int step = node->size;
int channel = CHANNEL_VALUE;
// Fighting with Clang-format here /**/
float v0 = voxels.get_voxel_iso(origin.x, /* */ origin.y, /* */ origin.z, /* */ channel); // 0
float v1 = voxels.get_voxel_iso(origin.x + step, origin.y, /* */ origin.z, /* */ channel); // 1
float v2 = voxels.get_voxel_iso(origin.x + step, origin.y, /* */ origin.z + step, channel); // 2
float v3 = voxels.get_voxel_iso(origin.x, /* */ origin.y, /* */ origin.z + step, channel); // 3
float v4 = voxels.get_voxel_iso(origin.x, /* */ origin.y + step, origin.z, /* */ channel); // 4
float v5 = voxels.get_voxel_iso(origin.x + step, origin.y + step, origin.z, /* */ channel); // 5
float v6 = voxels.get_voxel_iso(origin.x + step, origin.y + step, origin.z + step, channel); // 6
float v7 = voxels.get_voxel_iso(origin.x, /* */ origin.y + step, origin.z + step, channel); // 7
int hstep = step / 2;
Vector3i positions[19] = {
// Starting from point 8
Vector3i(origin.x + hstep, /**/ origin.y, /* */ origin.z), // 8
Vector3i(origin.x + step, /* */ origin.y, /* */ origin.z + hstep), // 9
Vector3i(origin.x + hstep, /**/ origin.y, /* */ origin.z + step), // 10
Vector3i(origin.x, /* */ origin.y, /* */ origin.z + hstep), // 11
Vector3i(origin.x, /* */ origin.y + hstep, /**/ origin.z), // 12
Vector3i(origin.x + step, /* */ origin.y + hstep, /**/ origin.z), // 13
Vector3i(origin.x + step, /* */ origin.y + hstep, /**/ origin.z + step), // 14
Vector3i(origin.x, /* */ origin.y + hstep, /**/ origin.z + step), // 15
Vector3i(origin.x + hstep, /**/ origin.y + step, /* */ origin.z), // 16
Vector3i(origin.x + step, /* */ origin.y + step, /* */ origin.z + hstep), // 17
Vector3i(origin.x + hstep, /**/ origin.y + step, /* */ origin.z + step), // 18
Vector3i(origin.x, /* */ origin.y + step, /* */ origin.z + hstep), // 19
Vector3i(origin.x + hstep, /**/ origin.y, /* */ origin.z + hstep), // 20
Vector3i(origin.x + hstep, /**/ origin.y + hstep, /**/ origin.z), // 21
Vector3i(origin.x + step, /* */ origin.y + hstep, /**/ origin.z + hstep), // 22
Vector3i(origin.x + hstep, /**/ origin.y + hstep, /**/ origin.z + step), // 23
Vector3i(origin.x, /* */ origin.y + hstep, /**/ origin.z + hstep), // 24
Vector3i(origin.x + hstep, /**/ origin.y + step, /* */ origin.z + hstep), // 25
Vector3i(origin.x + hstep, /**/ origin.y + hstep, /**/ origin.z + hstep) // 26
};
Vector3 positions_ratio[19] = {
Vector3(0.5, 0.0, 0.0),
Vector3(1.0, 0.0, 0.5),
Vector3(0.5, 0.0, 1.0),
Vector3(0.0, 0.0, 0.5),
Vector3(0.0, 0.5, 0.0),
Vector3(1.0, 0.5, 0.0),
Vector3(1.0, 0.5, 1.0),
Vector3(0.0, 0.5, 1.0),
Vector3(0.5, 1.0, 0.0),
Vector3(1.0, 1.0, 0.5),
Vector3(0.5, 1.0, 1.0),
Vector3(0.0, 1.0, 0.5),
Vector3(0.5, 0.0, 0.5),
Vector3(0.5, 0.5, 0.0),
Vector3(1.0, 0.5, 0.5),
Vector3(0.5, 0.5, 1.0),
Vector3(0.0, 0.5, 0.5),
Vector3(0.5, 1.0, 0.5),
Vector3(0.5, 0.5, 0.5)
};
float error = 0.0;
for (int i = 0; i < 19; ++i) {
Vector3i pos = positions[i];
HermiteValue value = get_hermite_value(voxels, pos.x, pos.y, pos.z);
float interpolated_value = interpolate(v0, v1, v2, v3, v4, v5, v6, v7, positions_ratio[i]);
float gradient_magnitude = value.gradient.length();
if (gradient_magnitude < FLT_EPSILON) {
gradient_magnitude = 1.0;
}
error += Math::abs(value.value - interpolated_value) / gradient_magnitude;
if (error >= geometric_error) {
return true;
}
}
return false;
}
inline Vector3 get_center(const OctreeNode *node) {
return node->origin.to_vec3() + 0.5 * Vector3(node->size, node->size, node->size);
}
// TODO There is an issue with this:
// the split policy assumes we have a real distance field, but this is not really the case.
// For example, if the volume is empty and a player places a tiny sphere in the middle,
// it might never be detected, unless the ENTIRE volume data gets affected by this tiny sphere and we use more than 8 bits per voxel.
// If that's the case, we may have to generate the octree bottom-up instead.
void generate_octree_top_down(OctreeNode *node, const VoxelBuffer &voxels, float geometric_error) {
if (can_split(node, voxels, geometric_error)) {
split(node);
for (int i = 0; i < 8; ++i) {
generate_octree_top_down(node->children[i], voxels, geometric_error);
}
} else {
node->center_value = get_interpolated_hermite_value(voxels, get_center(node));
}
}
template <typename Action_T>
void foreach_node(OctreeNode *root, Action_T &a, int depth = 0) {
a(root, depth);
for (int i = 0; i < 8; ++i) {
if (root->children[i]) {
foreach_node(root->children[i], a, depth + 1);
}
}
}
Ref<ArrayMesh> generate_debug_octree_mesh(OctreeNode *root) {
struct GetMaxDepth {
int max_depth;
void operator()(OctreeNode *_, int depth) {
if (depth > max_depth) {
max_depth = depth;
}
}
};
struct Arrays {
PoolVector3Array positions;
PoolColorArray colors;
PoolIntArray indices;
};
struct AddCube {
Arrays *arrays;
int max_depth;
void operator()(OctreeNode *node, int depth) {
float shrink = depth * 0.005;
Vector3 o = node->origin.to_vec3() + Vector3(shrink, shrink, shrink);
float s = node->size - 2.0 * shrink;
Color col(1.0, (float)depth / (float)max_depth, 0.0);
int vi = arrays->positions.size();
for (int i = 0; i < Cube::CORNER_COUNT; ++i) {
arrays->positions.push_back(o + s * Cube::g_corner_position[i]);
arrays->colors.push_back(col);
}
for (int i = 0; i < Cube::EDGE_COUNT; ++i) {
arrays->indices.push_back(vi + Cube::g_edge_corners[i][0]);
arrays->indices.push_back(vi + Cube::g_edge_corners[i][1]);
}
}
};
GetMaxDepth get_max_depth;
foreach_node(root, get_max_depth);
Arrays arrays;
AddCube add_cube;
add_cube.arrays = &arrays;
add_cube.max_depth = get_max_depth.max_depth;
foreach_node(root, add_cube);
if (arrays.positions.size() == 0) {
return Ref<ArrayMesh>();
}
Array surface;
surface.resize(Mesh::ARRAY_MAX);
surface[Mesh::ARRAY_VERTEX] = arrays.positions;
surface[Mesh::ARRAY_COLOR] = arrays.colors;
surface[Mesh::ARRAY_INDEX] = arrays.indices;
Ref<ArrayMesh> mesh;
mesh.instance();
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, surface);
return mesh;
}
inline bool is_surface_near(OctreeNode *node) {
if (node->center_value.value == 0) {
return true;
}
const float sqrt3 = 1.7320508075688772;
return Math::abs(node->center_value.value) < node->size * sqrt3 * NEAR_SURFACE_FACTOR;
}
struct DualCell {
Vector3 corners[8];
HermiteValue values[8];
bool has_values;
DualCell() :
has_values(false) {}
inline void set_corner(int i, Vector3 vertex, HermiteValue value) {
CRASH_COND(i < 0 || i >= 8);
corners[i] = vertex;
values[i] = value;
}
};
struct DualGrid {
std::vector<DualCell> cells;
void add_cell(const Vector3 c0, const Vector3 c1, const Vector3 c2, const Vector3 c3, const Vector3 c4, const Vector3 c5, const Vector3 c6, const Vector3 c7) {
DualCell cell;
cell.corners[0] = c0;
cell.corners[1] = c1;
cell.corners[2] = c2;
cell.corners[3] = c3;
cell.corners[4] = c4;
cell.corners[5] = c5;
cell.corners[6] = c6;
cell.corners[7] = c7;
cells.push_back(cell);
}
};
Ref<ArrayMesh> generate_debug_dual_grid_mesh(const DualGrid &grid) {
PoolVector3Array positions;
PoolIntArray indices;
for (int i = 0; i < grid.cells.size(); ++i) {
const DualCell &cell = grid.cells[i];
int vi = positions.size();
for (int j = 0; j < 8; ++j) {
// Vector3 p = Vector3(g_octant_position[j][0], g_octant_position[j][1], g_octant_position[j][2]);
// Vector3 n = (Vector3(0.5, 0.5, 0.5) - p).normalized();
positions.push_back(cell.corners[j]); // + n * 0.01);
}
for (int j = 0; j < Cube::EDGE_COUNT; ++j) {
indices.push_back(vi + Cube::g_edge_corners[j][0]);
indices.push_back(vi + Cube::g_edge_corners[j][1]);
}
}
if (positions.size() == 0) {
return Ref<ArrayMesh>();
}
Array surface;
surface.resize(Mesh::ARRAY_MAX);
surface[Mesh::ARRAY_VERTEX] = positions;
surface[Mesh::ARRAY_INDEX] = indices;
Ref<ArrayMesh> mesh;
mesh.instance();
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, surface);
return mesh;
}
inline bool is_border_left(const OctreeNode *node) {
return node->origin.x == 0;
}
inline bool is_border_right(const OctreeNode *node) {
return node->origin.x + node->size == CHUNK_SIZE;
}
inline bool is_border_bottom(const OctreeNode *node) {
return node->origin.y == 0;
}
inline bool is_border_top(const OctreeNode *node) {
return node->origin.y + node->size == CHUNK_SIZE;
}
inline bool is_border_back(const OctreeNode *node) {
return node->origin.z == 0;
}
inline bool is_border_front(const OctreeNode *node) {
return node->origin.z + node->size == CHUNK_SIZE;
}
inline Vector3 get_center_back(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.y += node->size * 0.5;
return p;
}
inline Vector3 get_center_front(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.y += node->size * 0.5;
p.z += node->size;
return p;
}
inline Vector3 get_center_left(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.y += node->size * 0.5;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_right(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.y += node->size * 0.5;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_top(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.y += node->size;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_bottom(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_back_top(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.y += node->size;
return p;
}
inline Vector3 get_center_back_bottom(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
return p;
}
inline Vector3 get_center_front_top(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.y += node->size;
p.z += node->size;
return p;
}
inline Vector3 get_center_front_bottom(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size * 0.5;
p.z += node->size;
return p;
}
inline Vector3 get_center_left_top(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.y += node->size;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_left_bottom(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_right_top(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.y += node->size;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_right_bottom(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.z += node->size * 0.5;
return p;
}
inline Vector3 get_center_back_left(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.y += node->size * 0.5;
return p;
}
inline Vector3 get_center_front_left(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.y += node->size * 0.5;
p.z += node->size;
return p;
}
inline Vector3 get_center_back_right(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.y += node->size * 0.5;
return p;
}
inline Vector3 get_center_front_right(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.y += node->size * 0.5;
p.z += node->size;
return p;
}
inline Vector3 get_corner1(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
return p;
}
inline Vector3 get_corner2(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.z += node->size;
return p;
}
inline Vector3 get_corner3(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.z += node->size;
return p;
}
inline Vector3 get_corner4(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.y += node->size;
return p;
}
inline Vector3 get_corner5(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.y += node->size;
return p;
}
inline Vector3 get_corner6(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.x += node->size;
p.y += node->size;
p.z += node->size;
return p;
}
inline Vector3 get_corner7(const OctreeNode *node) {
Vector3 p = node->origin.to_vec3();
p.y += node->size;
p.z += node->size;
return p;
}
void create_border_cells(DualGrid &grid,
const OctreeNode *n0,
const OctreeNode *n1,
const OctreeNode *n2,
const OctreeNode *n3,
const OctreeNode *n4,
const OctreeNode *n5,
const OctreeNode *n6,
const OctreeNode *n7) {
// Most boring function ever
if (is_border_back(n0) && is_border_back(n1) && is_border_back(n4) && is_border_back(n5)) {
grid.add_cell(
get_center_back(n0), get_center_back(n1), get_center(n1), get_center(n0),
get_center_back(n4), get_center_back(n5), get_center(n5), get_center(n4));
// Generate back edge border cells
if (is_border_top(n4) && is_border_top(n5)) {
grid.add_cell(
get_center_back(n4), get_center_back(n5), get_center(n5), get_center(n4),
get_center_back_top(n4), get_center_back_top(n5), get_center_top(n5), get_center_top(n4));
// Generate back top corner cells
if (is_border_left(n4)) {
grid.add_cell(
get_center_back_left(n4), get_center_back(n4), get_center(n4), get_center_left(n4),
get_corner4(n4), get_center_back_top(n4), get_center_top(n4), get_center_left_top(n4));
}
if (is_border_right(n4)) {
grid.add_cell(
get_center_back(n5), get_center_back_right(n5), get_center_right(n5), get_center(n5),
get_center_back_top(n5), get_corner5(n5), get_center_right_top(n5), get_center_top(n5));
}
}
if (is_border_bottom(n0) && is_border_bottom(n1)) {
grid.add_cell(
get_center_back_bottom(n0), get_center_back_bottom(n1), get_center_bottom(n1), get_center_bottom(n0),
get_center_back(n0), get_center_back(n1), get_center(n1), get_center(n0));
// Generate back bottom corner cells
if (is_border_left(n0)) {
grid.add_cell(n0->origin.to_vec3(), get_center_back_bottom(n0), get_center_bottom(n0), get_center_left_bottom(n0),
get_center_back_left(n0), get_center_back(n0), get_center(n0), get_center_left(n0));
}
if (is_border_right(n1)) {
grid.add_cell(get_center_back_bottom(n1), get_corner1(n1), get_center_right_bottom(n1), get_center_bottom(n1),
get_center_back(n1), get_center_back_right(n1), get_center_right(n1), get_center(n1));
}
}
}
if (is_border_front(n2) && is_border_front(n3) && is_border_front(n6) && is_border_front(n7)) {
grid.add_cell(
get_center(n3), get_center(n2), get_center_front(n2), get_center_front(n3),
get_center(n7), get_center(n6), get_center_front(n6), get_center_front(n7));
// Generate front edge border cells
if (is_border_top(n6) && is_border_top(n7)) {
grid.add_cell(
get_center(n7), get_center(n6), get_center_front(n6), get_center_front(n7),
get_center_top(n7), get_center_top(n6), get_center_front_top(n6), get_center_front_top(n7));
// Generate back bottom corner cells
if (is_border_left(n7)) {
grid.add_cell(
get_center_left(n7), get_center(n7), get_center_front(n7), get_center_front_left(n7),
get_center_left_top(n7), get_center_top(n7), get_center_front_top(n7), get_corner7(n7));
}
if (is_border_right(n6)) {
grid.add_cell(
get_center(n6), get_center_right(n6), get_center_front_right(n6), get_center_front(n6),
get_center_top(n6), get_center_right_top(n6), get_corner6(n6), get_center_front_top(n6));
}
}
if (is_border_bottom(n3) && is_border_bottom(n2)) {
grid.add_cell(
get_center_bottom(n3), get_center_bottom(n2), get_center_front_bottom(n2), get_center_front_bottom(n3),
get_center(n3), get_center(n2), get_center_front(n2), get_center_front(n3));
// Generate back bottom corner cells
if (is_border_left(n3)) {
grid.add_cell(
get_center_left_bottom(n3), get_center_bottom(n3), get_center_front_bottom(n3), get_corner3(n3),
get_center_left(n3), get_center(n3), get_center_front(n3), get_center_front_left(n3));
}
if (is_border_right(n2)) {
grid.add_cell(get_center_bottom(n2), get_center_right_bottom(n2), get_corner2(n2), get_center_front_bottom(n2),
get_center(n2), get_center_right(n2), get_center_front_right(n2), get_center_front(n2));
}
}
}
if (is_border_left(n0) && is_border_left(n3) && is_border_left(n4) && is_border_left(n7)) {
grid.add_cell(
get_center_left(n0), get_center(n0), get_center(n3), get_center_left(n3),
get_center_left(n4), get_center(n4), get_center(n7), get_center_left(n7));
// Generate left edge border cells
if (is_border_top(n4) && is_border_top(n7)) {
grid.add_cell(
get_center_left(n4), get_center(n4), get_center(n7), get_center_left(n7),
get_center_left_top(n4), get_center_top(n4), get_center_top(n7), get_center_left_top(n7));
}
if (is_border_bottom(n0) && is_border_bottom(n3)) {
grid.add_cell(
get_center_left_bottom(n0), get_center_bottom(n0), get_center_bottom(n3), get_center_left_bottom(n3),
get_center_left(n0), get_center(n0), get_center(n3), get_center_left(n3));
}
if (is_border_back(n0) && is_border_back(n4)) {
grid.add_cell(
get_center_back_left(n0), get_center_back(n0), get_center(n0), get_center_left(n0),
get_center_back_left(n4), get_center_back(n4), get_center(n4), get_center_left(n4));
}
if (is_border_front(n3) && is_border_front(n7)) {
grid.add_cell(
get_center_left(n3), get_center(n3), get_center_front(n3), get_center_front_left(n3),
get_center_left(n7), get_center(n7), get_center_front(n7), get_center_front_left(n7));
}
}
if (is_border_right(n1) && is_border_right(n2) && is_border_right(n5) && is_border_right(n6)) {
grid.add_cell(
get_center(n1), get_center_right(n1), get_center_right(n2), get_center(n2),
get_center(n5), get_center_right(n5), get_center_right(n6), get_center(n6));
// Generate right edge border cells
if (is_border_top(n5) && is_border_top(n6)) {
grid.add_cell(
get_center(n5), get_center_right(n5), get_center_right(n6), get_center(n6),
get_center_top(n5), get_center_right_top(n5), get_center_right_top(n6), get_center_top(n6));
}
if (is_border_bottom(n1) && is_border_bottom(n2)) {
grid.add_cell(
get_center_bottom(n1), get_center_right_bottom(n1), get_center_right_bottom(n2), get_center_bottom(n2),
get_center(n1), get_center_right(n1), get_center_right(n2), get_center(n2));
}
if (is_border_back(n1) && is_border_back(n5)) {
grid.add_cell(
get_center_back(n1), get_center_back_right(n1), get_center_right(n1), get_center(n1),
get_center_back(n5), get_center_back_right(n5), get_center_right(n5), get_center(n5));
}
if (is_border_front(n2) && is_border_front(n6)) {
grid.add_cell(
get_center(n2), get_center_right(n2), get_center_front_right(n2), get_center_front(n2),
get_center(n6), get_center_right(n6), get_center_front_right(n6), get_center_front(n6));
}
}
if (is_border_top(n4) && is_border_top(n5) && is_border_top(n6) && is_border_top(n7)) {
grid.add_cell(
get_center(n4), get_center(n5), get_center(n6), get_center(n7),
get_center_top(n4), get_center_top(n5), get_center_top(n6), get_center_top(n7));
}
if (is_border_bottom(n0) && is_border_bottom(n1) && is_border_bottom(n2) && is_border_bottom(n3)) {
grid.add_cell(
get_center_bottom(n0), get_center_bottom(n1), get_center_bottom(n2), get_center_bottom(n3),
get_center(n0), get_center(n1), get_center(n2), get_center(n3));
}
}
void vert_proc(DualGrid &grid, OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3, OctreeNode *n4, OctreeNode *n5, OctreeNode *n6, OctreeNode *n7) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
const bool n2_has_children = n2->has_children();
const bool n3_has_children = n3->has_children();
const bool n4_has_children = n4->has_children();
const bool n5_has_children = n5->has_children();
const bool n6_has_children = n6->has_children();
const bool n7_has_children = n7->has_children();
if (n0_has_children || n1_has_children || n2_has_children || n3_has_children || n4_has_children || n5_has_children || n6_has_children || n7_has_children) {
OctreeNode *c0 = n0_has_children ? n0->children[6] : n0;
OctreeNode *c1 = n1_has_children ? n1->children[7] : n1;
OctreeNode *c2 = n2_has_children ? n2->children[4] : n2;
OctreeNode *c3 = n3_has_children ? n3->children[5] : n3;
OctreeNode *c4 = n4_has_children ? n4->children[2] : n4;
OctreeNode *c5 = n5_has_children ? n5->children[3] : n5;
OctreeNode *c6 = n6_has_children ? n6->children[0] : n6;
OctreeNode *c7 = n7_has_children ? n7->children[1] : n7;
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
} else {
if (!(is_surface_near(n0) ||
is_surface_near(n1) ||
is_surface_near(n2) ||
is_surface_near(n3) ||
is_surface_near(n4) ||
is_surface_near(n5) ||
is_surface_near(n6) ||
is_surface_near(n7))) {
return;
}
DualCell cell;
cell.set_corner(0, get_center(n0), n0->center_value);
cell.set_corner(1, get_center(n1), n1->center_value);
cell.set_corner(2, get_center(n2), n2->center_value);
cell.set_corner(3, get_center(n3), n3->center_value);
cell.set_corner(4, get_center(n4), n4->center_value);
cell.set_corner(5, get_center(n5), n5->center_value);
cell.set_corner(6, get_center(n6), n6->center_value);
cell.set_corner(7, get_center(n7), n7->center_value);
cell.has_values = true;
grid.cells.push_back(cell);
create_border_cells(grid, n0, n1, n2, n3, n4, n5, n6, n7);
}
}
void edge_proc_x(DualGrid &grid, OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
const bool n2_has_children = n2->has_children();
const bool n3_has_children = n3->has_children();
if (!(n0_has_children || n1_has_children || n2_has_children || n3_has_children)) {
return;
}
OctreeNode *c0 = n0_has_children ? n0->children[7] : n0;
OctreeNode *c1 = n0_has_children ? n0->children[6] : n0;
OctreeNode *c2 = n1_has_children ? n1->children[5] : n1;
OctreeNode *c3 = n1_has_children ? n1->children[4] : n1;
OctreeNode *c4 = n3_has_children ? n3->children[3] : n3;
OctreeNode *c5 = n3_has_children ? n3->children[2] : n3;
OctreeNode *c6 = n2_has_children ? n2->children[1] : n2;
OctreeNode *c7 = n2_has_children ? n2->children[0] : n2;
edge_proc_x(grid, c0, c3, c7, c4);
edge_proc_x(grid, c1, c2, c6, c5);
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
}
void edge_proc_y(DualGrid &grid, OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
const bool n2_has_children = n2->has_children();
const bool n3_has_children = n3->has_children();
if (!(n0_has_children || n1_has_children || n2_has_children || n3_has_children)) {
return;
}
OctreeNode *c0 = n0_has_children ? n0->children[2] : n0;
OctreeNode *c1 = n1_has_children ? n1->children[3] : n1;
OctreeNode *c2 = n2_has_children ? n2->children[0] : n2;
OctreeNode *c3 = n3_has_children ? n3->children[1] : n3;
OctreeNode *c4 = n0_has_children ? n0->children[6] : n0;
OctreeNode *c5 = n1_has_children ? n1->children[7] : n1;
OctreeNode *c6 = n2_has_children ? n2->children[4] : n2;
OctreeNode *c7 = n3_has_children ? n3->children[5] : n3;
edge_proc_y(grid, c0, c1, c2, c3);
edge_proc_y(grid, c4, c5, c6, c7);
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
}
void edge_proc_z(DualGrid &grid, OctreeNode *n0, OctreeNode *n1, OctreeNode *n2, OctreeNode *n3) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
const bool n2_has_children = n2->has_children();
const bool n3_has_children = n3->has_children();
if (!(n0_has_children || n1_has_children || n2_has_children || n3_has_children)) {
return;
}
OctreeNode *c0 = n3_has_children ? n3->children[5] : n3;
OctreeNode *c1 = n2_has_children ? n2->children[4] : n2;
OctreeNode *c2 = n2_has_children ? n2->children[7] : n2;
OctreeNode *c3 = n3_has_children ? n3->children[6] : n3;
OctreeNode *c4 = n0_has_children ? n0->children[1] : n0;
OctreeNode *c5 = n1_has_children ? n1->children[0] : n1;
OctreeNode *c6 = n1_has_children ? n1->children[3] : n1;
OctreeNode *c7 = n0_has_children ? n0->children[2] : n0;
edge_proc_z(grid, c7, c6, c2, c3);
edge_proc_z(grid, c4, c5, c1, c0);
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
}
void face_proc_xy(DualGrid &grid, OctreeNode *n0, OctreeNode *n1) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
if (!(n0_has_children || n1_has_children)) {
return;
}
OctreeNode *c0 = n0_has_children ? n0->children[3] : n0;
OctreeNode *c1 = n0_has_children ? n0->children[2] : n0;
OctreeNode *c2 = n1_has_children ? n1->children[1] : n1;
OctreeNode *c3 = n1_has_children ? n1->children[0] : n1;
OctreeNode *c4 = n0_has_children ? n0->children[7] : n0;
OctreeNode *c5 = n0_has_children ? n0->children[6] : n0;
OctreeNode *c6 = n1_has_children ? n1->children[5] : n1;
OctreeNode *c7 = n1_has_children ? n1->children[4] : n1;
face_proc_xy(grid, c0, c3);
face_proc_xy(grid, c1, c2);
face_proc_xy(grid, c4, c7);
face_proc_xy(grid, c5, c6);
edge_proc_x(grid, c0, c3, c7, c4);
edge_proc_x(grid, c1, c2, c6, c5);
edge_proc_y(grid, c0, c1, c2, c3);
edge_proc_y(grid, c4, c5, c6, c7);
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
}
void face_proc_zy(DualGrid &grid, OctreeNode *n0, OctreeNode *n1) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
if (!(n0_has_children || n1_has_children)) {
return;
}
OctreeNode *c0 = n0_has_children ? n0->children[1] : n0;
OctreeNode *c1 = n1_has_children ? n1->children[0] : n1;
OctreeNode *c2 = n1_has_children ? n1->children[3] : n1;
OctreeNode *c3 = n0_has_children ? n0->children[2] : n0;
OctreeNode *c4 = n0_has_children ? n0->children[5] : n0;
OctreeNode *c5 = n1_has_children ? n1->children[4] : n1;
OctreeNode *c6 = n1_has_children ? n1->children[7] : n1;
OctreeNode *c7 = n0_has_children ? n0->children[6] : n0;
face_proc_zy(grid, c0, c1);
face_proc_zy(grid, c3, c2);
face_proc_zy(grid, c4, c5);
face_proc_zy(grid, c7, c6);
edge_proc_y(grid, c0, c1, c2, c3);
edge_proc_y(grid, c4, c5, c6, c7);
edge_proc_z(grid, c7, c6, c2, c3);
edge_proc_z(grid, c4, c5, c1, c0);
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
}
void face_proc_xz(DualGrid &grid, OctreeNode *n0, OctreeNode *n1) {
const bool n0_has_children = n0->has_children();
const bool n1_has_children = n1->has_children();
if (!(n0_has_children || n1_has_children)) {
return;
}
OctreeNode *c0 = n1_has_children ? n1->children[4] : n1;
OctreeNode *c1 = n1_has_children ? n1->children[5] : n1;
OctreeNode *c2 = n1_has_children ? n1->children[6] : n1;
OctreeNode *c3 = n1_has_children ? n1->children[7] : n1;
OctreeNode *c4 = n0_has_children ? n0->children[0] : n0;
OctreeNode *c5 = n0_has_children ? n0->children[1] : n0;
OctreeNode *c6 = n0_has_children ? n0->children[2] : n0;
OctreeNode *c7 = n0_has_children ? n0->children[3] : n0;
face_proc_xz(grid, c4, c0);
face_proc_xz(grid, c5, c1);
face_proc_xz(grid, c7, c3);
face_proc_xz(grid, c6, c2);
edge_proc_x(grid, c0, c3, c7, c4);
edge_proc_x(grid, c1, c2, c6, c5);
edge_proc_z(grid, c7, c6, c2, c3);
edge_proc_z(grid, c4, c5, c1, c0);
vert_proc(grid, c0, c1, c2, c3, c4, c5, c6, c7);
}
void node_proc(DualGrid &grid, OctreeNode *node) {
if (!node->has_children()) {
return;
}
OctreeNode **children = node->children;
for (int i = 0; i < 8; ++i) {
node_proc(grid, children[i]);
}
face_proc_xy(grid, children[0], children[3]);
face_proc_xy(grid, children[1], children[2]);
face_proc_xy(grid, children[4], children[7]);
face_proc_xy(grid, children[5], children[6]);
face_proc_zy(grid, children[0], children[1]);
face_proc_zy(grid, children[3], children[2]);
face_proc_zy(grid, children[4], children[5]);
face_proc_zy(grid, children[7], children[6]);
face_proc_xz(grid, children[4], children[0]);
face_proc_xz(grid, children[5], children[1]);
face_proc_xz(grid, children[7], children[3]);
face_proc_xz(grid, children[6], children[2]);
edge_proc_x(grid, children[0], children[3], children[7], children[4]);
edge_proc_x(grid, children[1], children[2], children[6], children[5]);
edge_proc_y(grid, children[0], children[1], children[2], children[3]);
edge_proc_y(grid, children[4], children[5], children[6], children[7]);
edge_proc_z(grid, children[7], children[6], children[2], children[3]);
edge_proc_z(grid, children[4], children[5], children[1], children[0]);
vert_proc(grid, children[0], children[1], children[2], children[3], children[4], children[5], children[6], children[7]);
}
Ref<ArrayMesh> polygonize_dual_grid(const DualGrid &grid, const VoxelBuffer &voxels, bool wireframe, MeshBuilder &mesh_builder) {
for (int dci = 0; dci < grid.cells.size(); ++dci) {
const DualCell &cell = grid.cells[dci];
const Vector3 *corners = cell.corners;
// Polygonize using regular marching cubes
unsigned char case_index = 0;
HermiteValue values[8];
for (int i = 0; i < 8; ++i) {
if (cell.has_values) {
values[i] = cell.values[i];
} else {
values[i] = get_interpolated_hermite_value(voxels, corners[i]);
}
if (values[i].value >= ISO_LEVEL) {
case_index |= 1 << i;
}
}
int edge = MarchingCubes::mc_edges[case_index];
if (!edge) {
// Nothing intersects
continue;
}
// Find the intersection vertices
Vector3 intersection_points[12];
Vector3 intersection_normals[12];
if (edge & 1) {
intersection_points[0] = interpolate(corners[0], corners[1], values[0], values[1], intersection_normals[0]);
}
if (edge & 2) {
intersection_points[1] = interpolate(corners[1], corners[2], values[1], values[2], intersection_normals[1]);
}
if (edge & 4) {
intersection_points[2] = interpolate(corners[2], corners[3], values[2], values[3], intersection_normals[2]);
}
if (edge & 8) {
intersection_points[3] = interpolate(corners[3], corners[0], values[3], values[0], intersection_normals[3]);
}
if (edge & 16) {
intersection_points[4] = interpolate(corners[4], corners[5], values[4], values[5], intersection_normals[4]);
}
if (edge & 32) {
intersection_points[5] = interpolate(corners[5], corners[6], values[5], values[6], intersection_normals[5]);
}
if (edge & 64) {
intersection_points[6] = interpolate(corners[6], corners[7], values[6], values[7], intersection_normals[6]);
}
if (edge & 128) {
intersection_points[7] = interpolate(corners[7], corners[4], values[7], values[4], intersection_normals[7]);
}
if (edge & 256) {
intersection_points[8] = interpolate(corners[0], corners[4], values[0], values[4], intersection_normals[8]);
}
if (edge & 512) {
intersection_points[9] = interpolate(corners[1], corners[5], values[1], values[5], intersection_normals[9]);
}
if (edge & 1024) {
intersection_points[10] = interpolate(corners[2], corners[6], values[2], values[6], intersection_normals[10]);
}
if (edge & 2048) {
intersection_points[11] = interpolate(corners[3], corners[7], values[3], values[7], intersection_normals[11]);
}
// Create the triangles according to the table.
for (int i = 0; MarchingCubes::mc_triangles[case_index][i] != -1; i += 3) {
mesh_builder.add_vertex(
intersection_points[MarchingCubes::mc_triangles[case_index][i]],
intersection_normals[MarchingCubes::mc_triangles[case_index][i]]);
mesh_builder.add_vertex(
intersection_points[MarchingCubes::mc_triangles[case_index][i + 1]],
intersection_normals[MarchingCubes::mc_triangles[case_index][i + 1]]);
mesh_builder.add_vertex(
intersection_points[MarchingCubes::mc_triangles[case_index][i + 2]],
intersection_normals[MarchingCubes::mc_triangles[case_index][i + 2]]);
}
}
return mesh_builder.commit(wireframe);
}
Ref<ArrayMesh> polygonize(const VoxelBuffer &voxels, float geometric_error, VoxelMesherDMC::Mode mode, MeshBuilder &mesh_builder) {
int padding = 1;
int chunk_size = CHUNK_SIZE;
// TODO Don't hardcode size. It must be next lower power of two
CRASH_COND(voxels.get_size().x < chunk_size + padding * 2);
CRASH_COND(voxels.get_size().y < chunk_size + padding * 2);
CRASH_COND(voxels.get_size().z < chunk_size + padding * 2);
OctreeNode root;
root.origin = Vector3i();
root.size = chunk_size;
generate_octree_top_down(&root, voxels, geometric_error);
if (mode == VoxelMesherDMC::MODE_DEBUG_OCTREE) {
return generate_debug_octree_mesh(&root);
}
DualGrid grid;
node_proc(grid, &root);
// TODO Handle non-subdivided octree
if (mode == VoxelMesherDMC::MODE_DEBUG_DUAL_GRID) {
return generate_debug_dual_grid_mesh(grid);
}
Ref<ArrayMesh> mesh = polygonize_dual_grid(grid, voxels, mode == VoxelMesherDMC::MODE_WIREFRAME, mesh_builder);
// TODO Marching squares skirts
return mesh;
}
} // namespace dmc
Ref<ArrayMesh> VoxelMesherDMC::build_mesh(Ref<VoxelBuffer> voxels, real_t geometric_error, Mode mode) {
ERR_FAIL_COND_V(voxels.is_null(), Ref<ArrayMesh>());
return dmc::polygonize(**voxels, geometric_error, mode, _mesh_builder);
}
void VoxelMesherDMC::_bind_methods() {
ClassDB::bind_method(D_METHOD("build_mesh", "voxel_buffer", "geometric_error", "mode"), &VoxelMesherDMC::build_mesh, DEFVAL(MODE_NORMAL));
BIND_ENUM_CONSTANT(MODE_NORMAL);
BIND_ENUM_CONSTANT(MODE_WIREFRAME);
BIND_ENUM_CONSTANT(MODE_DEBUG_OCTREE);
BIND_ENUM_CONSTANT(MODE_DEBUG_DUAL_GRID);
}