godot_voxel/voxel_buffer.cpp

330 lines
10 KiB
C++

#include "voxel_buffer.h"
#include <core/math/math_funcs.h>
#include <string.h>
VoxelBuffer::VoxelBuffer() {
_channels[CHANNEL_ISOLEVEL].defval = 255;
}
VoxelBuffer::~VoxelBuffer() {
clear();
}
void VoxelBuffer::create(int sx, int sy, int sz) {
if (sx <= 0 || sy <= 0 || sz <= 0) {
return;
}
Vector3i new_size(sx, sy, sz);
if (new_size != _size) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
Channel &channel = _channels[i];
if (channel.data) {
// Channel already contained data
// TODO Optimize with realloc
delete_channel(i);
create_channel(i, new_size, channel.defval);
}
}
_size = new_size;
}
}
void VoxelBuffer::clear() {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
Channel &channel = _channels[i];
if (channel.data) {
delete_channel(i);
}
}
}
void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (_channels[channel_index].data) {
delete_channel(channel_index);
}
_channels[channel_index].defval = clear_value;
}
void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
_channels[i].defval = values[i];
}
}
int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
const Channel &channel = _channels[channel_index];
if (validate_pos(x, y, z) && channel.data) {
return channel.data[index(x, y, z)];
} else {
return channel.defval;
}
}
void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(!validate_pos(x, y, z));
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
// Allocate channel with same initial values as defval
create_channel(channel_index, _size, channel.defval);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (!validate_pos(x, y, z)) {
return;
}
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
create_channel(channel_index, _size, channel.defval);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) {
set_voxel(value, pos.x, pos.y, pos.z, channel_index);
}
void VoxelBuffer::fill(int defval, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel is already optimized and uniform
if (channel.defval == defval) {
// No change
return;
} else {
// Just change default value
channel.defval = defval;
return;
}
} else {
create_channel_noinit(channel_index, _size);
}
unsigned int volume = get_volume();
memset(channel.data, defval, volume);
}
void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Vector3i::sort_min_max(min, max);
min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
Vector3i area_size = max - min;
if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0) {
return;
}
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval == defval) {
return;
} else {
create_channel(channel_index, _size, channel.defval);
}
}
Vector3i pos;
int volume = get_volume();
for (pos.z = min.z; pos.z < max.z; ++pos.z) {
for (pos.x = min.x; pos.x < max.x; ++pos.x) {
unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z);
CRASH_COND(dst_ri >= volume);
memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t));
}
}
}
bool VoxelBuffer::is_uniform(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true);
const Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel has been optimized
return true;
}
// Channel isn't optimized, so must look at each voxel
uint8_t voxel = channel.data[0];
unsigned int volume = get_volume();
for (unsigned int i = 1; i < volume; ++i) {
if (channel.data[i] != voxel) {
return false;
}
}
return true;
}
// TODO Rename compress_uniform_channels()
void VoxelBuffer::optimize() {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
if (_channels[i].data && is_uniform(i)) {
clear_channel(i, _channels[i].data[0]);
}
}
}
void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(other._size == _size);
Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
if (other_channel.data) {
if (channel.data == NULL) {
create_channel_noinit(channel_index, _size);
}
memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t));
} else if (channel.data) {
delete_channel(channel_index);
}
channel.defval = other_channel.defval;
}
void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
Vector3i::sort_min_max(src_min, src_max);
src_min.clamp_to(Vector3i(0, 0, 0), other._size);
src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1));
dst_min.clamp_to(Vector3i(0, 0, 0), _size);
Vector3i area_size = src_max - src_min;
//Vector3i dst_max = dst_min + area_size;
if (area_size == _size) {
copy_from(other, channel_index);
} else {
if (other_channel.data) {
if (channel.data == NULL) {
create_channel(channel_index, _size, channel.defval);
}
// Copy row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
// Row direction is Y
unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z);
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t));
}
}
} else if (channel.defval != other_channel.defval) {
if (channel.data == NULL) {
create_channel(channel_index, _size, channel.defval);
}
// Set row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t));
}
}
}
}
}
uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL);
const Channel &channel = _channels[channel_index];
return channel.data;
}
void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) {
create_channel_noinit(i, size);
memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t));
}
void VoxelBuffer::create_channel_noinit(int i, Vector3i size) {
Channel &channel = _channels[i];
unsigned int volume = size.x * size.y * size.z;
channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t));
}
void VoxelBuffer::delete_channel(int i) {
Channel &channel = _channels[i];
ERR_FAIL_COND(channel.data == NULL);
memfree(channel.data);
channel.data = NULL;
}
void VoxelBuffer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear);
ClassDB::bind_method(D_METHOD("get_size"), &VoxelBuffer::_get_size_binding);
ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x);
ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y);
ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_iso", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_iso_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_iso", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_iso, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_iso", "value", "channel"), &VoxelBuffer::fill_iso, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0));
ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize);
BIND_ENUM_CONSTANT(CHANNEL_TYPE);
BIND_ENUM_CONSTANT(CHANNEL_ISOLEVEL);
BIND_ENUM_CONSTANT(CHANNEL_DATA2);
BIND_ENUM_CONSTANT(CHANNEL_DATA3);
BIND_ENUM_CONSTANT(CHANNEL_DATA4);
BIND_ENUM_CONSTANT(CHANNEL_DATA5);
BIND_ENUM_CONSTANT(CHANNEL_DATA6);
BIND_ENUM_CONSTANT(CHANNEL_DATA7);
BIND_ENUM_CONSTANT(MAX_CHANNELS);
}
void VoxelBuffer::_copy_from_binding(Ref<VoxelBuffer> other, unsigned int channel) {
ERR_FAIL_COND(other.is_null());
copy_from(**other, channel);
}
void VoxelBuffer::_copy_from_area_binding(Ref<VoxelBuffer> other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) {
ERR_FAIL_COND(other.is_null());
copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel);
}