godot_voxel/register_types.cpp

26 lines
623 B
C++

#include "register_types.h"
#include "voxel_buffer.h"
#include "voxel_mesher.h"
#include "voxel_library.h"
#include "voxel_map.h"
#include "voxel_terrain.h"
#include "voxel_provider_test.h"
void register_voxel_types() {
ObjectTypeDB::register_type<Voxel>();
ObjectTypeDB::register_type<VoxelBuffer>();
ObjectTypeDB::register_type<VoxelMesher>();
ObjectTypeDB::register_type<VoxelLibrary>();
ObjectTypeDB::register_type<VoxelMap>();
ObjectTypeDB::register_type<VoxelTerrain>();
ObjectTypeDB::register_type<VoxelProvider>();
ObjectTypeDB::register_type<VoxelProviderTest>();
}
void unregister_voxel_types() {
}