godot_voxel/terrain/voxel_provider_thread.cpp
2019-04-28 17:58:29 +01:00

205 lines
5.3 KiB
C++

#include "voxel_provider_thread.h"
#include "../providers/voxel_provider.h"
#include "../util/utility.h"
#include "voxel_map.h"
#include <core/os/os.h>
#include <core/os/semaphore.h>
#include <core/os/thread.h>
VoxelProviderThread::VoxelProviderThread(Ref<VoxelProvider> provider, int block_size_pow2) {
CRASH_COND(provider.is_null());
CRASH_COND(block_size_pow2 <= 0);
_voxel_provider = provider;
_block_size_pow2 = block_size_pow2;
_input_mutex = Mutex::create();
_output_mutex = Mutex::create();
_semaphore = Semaphore::create();
_thread_exit = false;
_thread = Thread::create(_thread_func, this);
}
VoxelProviderThread::~VoxelProviderThread() {
_thread_exit = true;
_semaphore->post();
Thread::wait_to_finish(_thread);
memdelete(_thread);
memdelete(_semaphore);
memdelete(_input_mutex);
memdelete(_output_mutex);
}
void VoxelProviderThread::push(const InputData &input) {
bool should_run = false;
{
MutexLock lock(_input_mutex);
// TODO If the same request is sent twice, keep only the latest one
_shared_input.blocks_to_emerge.append_array(input.blocks_to_emerge);
_shared_input.blocks_to_immerge.append_array(input.blocks_to_immerge);
_shared_input.priority_block_position = input.priority_block_position;
should_run = !_shared_input.is_empty();
}
// Notify the thread it should run
if (should_run) {
_semaphore->post();
}
}
void VoxelProviderThread::pop(OutputData &out_data) {
MutexLock lock(_output_mutex);
out_data.emerged_blocks.append_array(_shared_output);
out_data.stats = _shared_stats;
_shared_output.clear();
}
void VoxelProviderThread::_thread_func(void *p_self) {
VoxelProviderThread *self = reinterpret_cast<VoxelProviderThread *>(p_self);
self->thread_func();
}
void VoxelProviderThread::thread_func() {
while (!_thread_exit) {
uint32_t sync_interval = 100.0; // milliseconds
uint32_t sync_time = OS::get_singleton()->get_ticks_msec() + sync_interval;
int emerge_index = 0;
Stats stats;
thread_sync(emerge_index, stats);
while (!_input.is_empty() && !_thread_exit) {
//print_line(String("Thread runs: {0}").format(varray(_input.blocks_to_emerge.size())));
// TODO Block saving
_input.blocks_to_immerge.clear();
if (!_input.blocks_to_emerge.empty()) {
Vector3i block_pos = _input.blocks_to_emerge[emerge_index];
++emerge_index;
if (emerge_index >= _input.blocks_to_emerge.size()) {
_input.blocks_to_emerge.clear();
}
int bs = 1 << _block_size_pow2;
Ref<VoxelBuffer> buffer = Ref<VoxelBuffer>(memnew(VoxelBuffer));
buffer->create(bs, bs, bs);
// Query voxel provider
Vector3i block_origin_in_voxels = block_pos * bs;
uint64_t time_before = OS::get_singleton()->get_ticks_usec();
_voxel_provider->emerge_block(buffer, block_origin_in_voxels);
uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - time_before;
// Do some stats
if (stats.first) {
stats.first = false;
stats.min_time = time_taken;
stats.max_time = time_taken;
} else {
if (time_taken < stats.min_time)
stats.min_time = time_taken;
if (time_taken > stats.max_time)
stats.max_time = time_taken;
}
EmergeOutput eo;
eo.origin_in_voxels = block_origin_in_voxels;
eo.voxels = buffer;
_output.push_back(eo);
}
uint32_t time = OS::get_singleton()->get_ticks_msec();
if (time >= sync_time || _input.is_empty()) {
thread_sync(emerge_index, stats);
sync_time = OS::get_singleton()->get_ticks_msec() + sync_interval;
emerge_index = 0;
stats = Stats();
}
}
if (_thread_exit)
break;
// Wait for future wake-up
_semaphore->wait();
}
print_line("Thread exits");
}
// Sorts distance to viewer
// The closest block will be the first one in the array
struct BlockPositionComparator {
Vector3i center;
inline bool operator()(const Vector3i &a, const Vector3i &b) const {
return a.distance_sq(center) < b.distance_sq(center);
}
};
void VoxelProviderThread::thread_sync(int emerge_index, Stats stats) {
if (!_input.blocks_to_emerge.empty()) {
// Cleanup emerge vector
if (emerge_index >= _input.blocks_to_emerge.size()) {
_input.blocks_to_emerge.clear();
} else if (emerge_index > 0) {
// Shift up remaining items since we use a Vector
shift_up(_input.blocks_to_emerge, emerge_index);
}
}
{
// Get input
MutexLock lock(_input_mutex);
_input.blocks_to_emerge.append_array(_shared_input.blocks_to_emerge);
_input.blocks_to_immerge.append_array(_shared_input.blocks_to_immerge);
_input.priority_block_position = _shared_input.priority_block_position;
_shared_input.blocks_to_emerge.clear();
_shared_input.blocks_to_immerge.clear();
}
stats.remaining_blocks = _input.blocks_to_emerge.size();
// print_line(String("VoxelProviderThread: posting {0} blocks, {1} remaining ; cost [{2}..{3}] usec")
// .format(varray(_output.size(), _input.blocks_to_emerge.size(), stats.min_time, stats.max_time)));
{
// Post output
MutexLock lock(_output_mutex);
_shared_output.append_array(_output);
_shared_stats = stats;
_output.clear();
}
if (!_input.blocks_to_emerge.empty()) {
// Re-sort priority
SortArray<Vector3i, BlockPositionComparator> sorter;
sorter.compare.center = _input.priority_block_position;
sorter.sort(_input.blocks_to_emerge.ptrw(), _input.blocks_to_emerge.size());
}
}