mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-11 20:35:08 +01:00
205 lines
5.3 KiB
C++
205 lines
5.3 KiB
C++
#include "voxel_provider_thread.h"
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#include "../providers/voxel_provider.h"
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#include "../util/utility.h"
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#include "voxel_map.h"
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#include <core/os/os.h>
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#include <core/os/semaphore.h>
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#include <core/os/thread.h>
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VoxelProviderThread::VoxelProviderThread(Ref<VoxelProvider> provider, int block_size_pow2) {
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CRASH_COND(provider.is_null());
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CRASH_COND(block_size_pow2 <= 0);
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_voxel_provider = provider;
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_block_size_pow2 = block_size_pow2;
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_input_mutex = Mutex::create();
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_output_mutex = Mutex::create();
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_semaphore = Semaphore::create();
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_thread_exit = false;
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_thread = Thread::create(_thread_func, this);
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}
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VoxelProviderThread::~VoxelProviderThread() {
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_thread_exit = true;
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_semaphore->post();
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Thread::wait_to_finish(_thread);
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memdelete(_thread);
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memdelete(_semaphore);
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memdelete(_input_mutex);
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memdelete(_output_mutex);
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}
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void VoxelProviderThread::push(const InputData &input) {
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bool should_run = false;
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{
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MutexLock lock(_input_mutex);
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// TODO If the same request is sent twice, keep only the latest one
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_shared_input.blocks_to_emerge.append_array(input.blocks_to_emerge);
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_shared_input.blocks_to_immerge.append_array(input.blocks_to_immerge);
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_shared_input.priority_block_position = input.priority_block_position;
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should_run = !_shared_input.is_empty();
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}
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// Notify the thread it should run
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if (should_run) {
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_semaphore->post();
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}
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}
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void VoxelProviderThread::pop(OutputData &out_data) {
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MutexLock lock(_output_mutex);
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out_data.emerged_blocks.append_array(_shared_output);
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out_data.stats = _shared_stats;
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_shared_output.clear();
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}
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void VoxelProviderThread::_thread_func(void *p_self) {
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VoxelProviderThread *self = reinterpret_cast<VoxelProviderThread *>(p_self);
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self->thread_func();
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}
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void VoxelProviderThread::thread_func() {
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while (!_thread_exit) {
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uint32_t sync_interval = 100.0; // milliseconds
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uint32_t sync_time = OS::get_singleton()->get_ticks_msec() + sync_interval;
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int emerge_index = 0;
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Stats stats;
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thread_sync(emerge_index, stats);
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while (!_input.is_empty() && !_thread_exit) {
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//print_line(String("Thread runs: {0}").format(varray(_input.blocks_to_emerge.size())));
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// TODO Block saving
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_input.blocks_to_immerge.clear();
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if (!_input.blocks_to_emerge.empty()) {
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Vector3i block_pos = _input.blocks_to_emerge[emerge_index];
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++emerge_index;
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if (emerge_index >= _input.blocks_to_emerge.size()) {
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_input.blocks_to_emerge.clear();
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}
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int bs = 1 << _block_size_pow2;
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Ref<VoxelBuffer> buffer = Ref<VoxelBuffer>(memnew(VoxelBuffer));
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buffer->create(bs, bs, bs);
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// Query voxel provider
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Vector3i block_origin_in_voxels = block_pos * bs;
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uint64_t time_before = OS::get_singleton()->get_ticks_usec();
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_voxel_provider->emerge_block(buffer, block_origin_in_voxels);
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uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - time_before;
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// Do some stats
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if (stats.first) {
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stats.first = false;
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stats.min_time = time_taken;
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stats.max_time = time_taken;
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} else {
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if (time_taken < stats.min_time)
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stats.min_time = time_taken;
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if (time_taken > stats.max_time)
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stats.max_time = time_taken;
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}
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EmergeOutput eo;
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eo.origin_in_voxels = block_origin_in_voxels;
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eo.voxels = buffer;
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_output.push_back(eo);
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}
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uint32_t time = OS::get_singleton()->get_ticks_msec();
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if (time >= sync_time || _input.is_empty()) {
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thread_sync(emerge_index, stats);
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sync_time = OS::get_singleton()->get_ticks_msec() + sync_interval;
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emerge_index = 0;
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stats = Stats();
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}
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}
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if (_thread_exit)
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break;
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// Wait for future wake-up
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_semaphore->wait();
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}
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print_line("Thread exits");
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}
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// Sorts distance to viewer
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// The closest block will be the first one in the array
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struct BlockPositionComparator {
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Vector3i center;
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inline bool operator()(const Vector3i &a, const Vector3i &b) const {
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return a.distance_sq(center) < b.distance_sq(center);
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}
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};
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void VoxelProviderThread::thread_sync(int emerge_index, Stats stats) {
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if (!_input.blocks_to_emerge.empty()) {
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// Cleanup emerge vector
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if (emerge_index >= _input.blocks_to_emerge.size()) {
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_input.blocks_to_emerge.clear();
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} else if (emerge_index > 0) {
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// Shift up remaining items since we use a Vector
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shift_up(_input.blocks_to_emerge, emerge_index);
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}
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}
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{
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// Get input
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MutexLock lock(_input_mutex);
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_input.blocks_to_emerge.append_array(_shared_input.blocks_to_emerge);
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_input.blocks_to_immerge.append_array(_shared_input.blocks_to_immerge);
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_input.priority_block_position = _shared_input.priority_block_position;
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_shared_input.blocks_to_emerge.clear();
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_shared_input.blocks_to_immerge.clear();
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}
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stats.remaining_blocks = _input.blocks_to_emerge.size();
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// print_line(String("VoxelProviderThread: posting {0} blocks, {1} remaining ; cost [{2}..{3}] usec")
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// .format(varray(_output.size(), _input.blocks_to_emerge.size(), stats.min_time, stats.max_time)));
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{
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// Post output
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MutexLock lock(_output_mutex);
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_shared_output.append_array(_output);
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_shared_stats = stats;
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_output.clear();
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}
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if (!_input.blocks_to_emerge.empty()) {
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// Re-sort priority
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SortArray<Vector3i, BlockPositionComparator> sorter;
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sorter.compare.center = _input.priority_block_position;
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sorter.sort(_input.blocks_to_emerge.ptrw(), _input.blocks_to_emerge.size());
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}
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}
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