mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-19 02:47:18 +01:00
17 lines
469 B
C
17 lines
469 B
C
#include "../math/vector3i.h"
|
|
#include <core/math/vector3.h>
|
|
|
|
// TODO that could be a template function
|
|
// pos: voxel position
|
|
// context: arguments to carry (as a lamdbda capture)
|
|
typedef bool (*VoxelPredicate)(Vector3i pos, void *context);
|
|
|
|
bool voxel_raycast(
|
|
Vector3 ray_origin,
|
|
Vector3 ray_direction,
|
|
VoxelPredicate predicate,
|
|
void *predicate_context, // Handle that one with care
|
|
real_t max_distance,
|
|
Vector3i &out_hit_pos,
|
|
Vector3i &out_prev_pos);
|