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https://github.com/Relintai/godot_voxel.git
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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef VOXEL_PROVIDER_TEST_H
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#define VOXEL_PROVIDER_TEST_H
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#include "voxel_provider.h"
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class VoxelProviderTest : public VoxelProvider {
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GDCLASS(VoxelProviderTest, VoxelProvider)
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public:
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enum Mode {
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MODE_FLAT,
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MODE_WAVES
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};
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VoxelProviderTest();
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virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin, int lod);
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void set_mode(Mode mode);
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Mode get_mode() const { return _mode; }
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void set_voxel_type(int t);
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int get_voxel_type() const;
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Vector3i get_pattern_size() const { return _pattern_size; }
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void set_pattern_size(Vector3i size);
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Vector3i get_pattern_offset() const { return _pattern_offset; }
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void set_pattern_offset(Vector3i offset);
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protected:
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void generate_block_flat(VoxelBuffer &out_buffer, Vector3i origin, int lod);
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void generate_block_waves(VoxelBuffer &out_buffer, Vector3i origin, int lod);
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static void _bind_methods();
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Vector3 _get_pattern_size() const { return get_pattern_size().to_vec3(); }
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void _set_pattern_size(Vector3 size) { set_pattern_size(Vector3i(size)); }
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Vector3 _get_pattern_offset() const { return get_pattern_offset().to_vec3(); }
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void _set_pattern_offset(Vector3 offset) { set_pattern_offset(Vector3i(offset)); }
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private:
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Mode _mode;
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int _voxel_type;
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Vector3i _pattern_offset;
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Vector3i _pattern_size;
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};
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#endif // VOXEL_PROVIDER_TEST_H
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