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https://github.com/Relintai/godot_voxel.git
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31 lines
702 B
C++
31 lines
702 B
C++
#ifndef HEADER_VOXEL_PROVIDER_IMAGE
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#define HEADER_VOXEL_PROVIDER_IMAGE
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#include "voxel_provider.h"
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#include <core/image.h>
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// TODO Rename VoxelProviderHeightmap
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// Provides infinite tiling heightmap based on an image
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class VoxelProviderImage : public VoxelProvider {
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GDCLASS(VoxelProviderImage, VoxelProvider)
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public:
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VoxelProviderImage();
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void set_image(Ref<Image> im);
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Ref<Image> get_image() const;
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void set_channel(VoxelBuffer::ChannelId channel);
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int get_channel() const;
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void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels, int lod);
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private:
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static void _bind_methods();
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private:
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Ref<Image> _image;
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int _channel;
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};
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#endif // HEADER_VOXEL_PROVIDER_IMAGE
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