#include "voxel_map.h" #include "cube_tables.h" #include "voxel_block.h" #include "core/os/os.h" VoxelMap::VoxelMap() : _last_accessed_block(NULL) { // TODO Make it configurable in editor (with all necessary notifications and updatings!) set_block_size_pow2(4); for (unsigned int i = 0; i < VoxelBuffer::MAX_CHANNELS; ++i) { _default_voxel[i] = 0; } _default_voxel[VoxelBuffer::CHANNEL_ISOLEVEL] = 255; } VoxelMap::~VoxelMap() { print_line("Destroying VoxelMap"); clear(); } void VoxelMap::set_block_size_pow2(unsigned int p) { // Limit to 8, 16, 32 ERR_FAIL_COND(p < 3 || p > 5); _block_size_pow2 = p; _block_size = 1 << _block_size_pow2; _block_size_mask = _block_size - 1; } int VoxelMap::get_voxel(Vector3i pos, unsigned int c) { Vector3i bpos = voxel_to_block(pos); VoxelBlock *block = get_block(bpos); if (block == NULL) { return _default_voxel[c]; } return block->voxels->get_voxel(to_local(pos), c); } VoxelBlock *VoxelMap::get_or_create_block_at_voxel_pos(Vector3i pos) { Vector3i bpos = voxel_to_block(pos); VoxelBlock *block = get_block(bpos); if (block == NULL) { Ref buffer(memnew(VoxelBuffer)); buffer->create(_block_size, _block_size, _block_size); buffer->set_default_values(_default_voxel); block = VoxelBlock::create(bpos, buffer, _block_size); set_block(bpos, block); } return block; } void VoxelMap::set_voxel(int value, Vector3i pos, unsigned int c) { VoxelBlock *block = get_or_create_block_at_voxel_pos(pos); block->voxels->set_voxel(value, to_local(pos), c); } float VoxelMap::get_voxel_f(int x, int y, int z, unsigned int c) { Vector3i pos(x, y, z); Vector3i bpos = voxel_to_block(pos); VoxelBlock *block = get_block(bpos); if (block == NULL) { return _default_voxel[c]; } Vector3i lpos = to_local(pos); return block->voxels->get_voxel_iso(lpos.x, lpos.y, lpos.z, c); } void VoxelMap::set_voxel_f(real_t value, int x, int y, int z, unsigned int c) { Vector3i pos(x, y, z); VoxelBlock *block = get_or_create_block_at_voxel_pos(pos); Vector3i lpos = to_local(pos); block->voxels->set_voxel_iso(value, lpos.x, lpos.y, lpos.z, c); } void VoxelMap::set_default_voxel(int value, unsigned int channel) { ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS); _default_voxel[channel] = value; } int VoxelMap::get_default_voxel(unsigned int channel) { ERR_FAIL_INDEX_V(channel, VoxelBuffer::MAX_CHANNELS, 0); return _default_voxel[channel]; } VoxelBlock *VoxelMap::get_block(Vector3i bpos) { if (_last_accessed_block && _last_accessed_block->pos == bpos) { return _last_accessed_block; } VoxelBlock **p = _blocks.getptr(bpos); if (p) { _last_accessed_block = *p; CRASH_COND(_last_accessed_block == NULL); // The map should not contain null blocks return _last_accessed_block; } return NULL; } void VoxelMap::set_block(Vector3i bpos, VoxelBlock *block) { ERR_FAIL_COND(block == NULL); if (_last_accessed_block == NULL || _last_accessed_block->pos == bpos) { _last_accessed_block = block; } _blocks.set(bpos, block); } void VoxelMap::set_block_buffer(Vector3i bpos, Ref buffer) { ERR_FAIL_COND(buffer.is_null()); VoxelBlock *block = get_block(bpos); if (block == NULL) { block = VoxelBlock::create(bpos, *buffer, _block_size); set_block(bpos, block); } else { block->voxels = buffer; } } bool VoxelMap::has_block(Vector3i pos) const { return /*(_last_accessed_block != NULL && _last_accessed_block->pos == pos) ||*/ _blocks.has(pos); } bool VoxelMap::is_block_surrounded(Vector3i pos) const { for (unsigned int i = 0; i < Cube::MOORE_NEIGHBORING_3D_COUNT; ++i) { Vector3i bpos = pos + Cube::g_moore_neighboring_3d[i]; if (!has_block(bpos)) { return false; } } return true; } void VoxelMap::get_buffer_copy(Vector3i min_pos, VoxelBuffer &dst_buffer, unsigned int channels_mask) { Vector3i max_pos = min_pos + dst_buffer.get_size(); Vector3i min_block_pos = voxel_to_block(min_pos); Vector3i max_block_pos = voxel_to_block(max_pos - Vector3i(1, 1, 1)) + Vector3i(1, 1, 1); // TODO Why is this function limited by this check? ERR_FAIL_COND((max_block_pos - min_block_pos) != Vector3i(3, 3, 3)); const Vector3i block_size_v(_block_size, _block_size, _block_size); for (unsigned int channel = 0; channel < VoxelBuffer::MAX_CHANNELS; ++channel) { if (((1 << channel) & channels_mask) == 0) { continue; } Vector3i bpos; for (bpos.z = min_block_pos.z; bpos.z < max_block_pos.z; ++bpos.z) { for (bpos.x = min_block_pos.x; bpos.x < max_block_pos.x; ++bpos.x) { for (bpos.y = min_block_pos.y; bpos.y < max_block_pos.y; ++bpos.y) { VoxelBlock *block = get_block(bpos); if (block) { VoxelBuffer &src_buffer = **block->voxels; Vector3i offset = block_to_voxel(bpos); // Note: copy_from takes care of clamping the area if it's on an edge dst_buffer.copy_from(src_buffer, min_pos - offset, max_pos - offset, offset - min_pos, channel); } else { Vector3i offset = block_to_voxel(bpos); dst_buffer.fill_area( _default_voxel[channel], offset - min_pos, offset - min_pos + block_size_v, channel); } } } } } } void VoxelMap::clear() { const Vector3i *key = NULL; while (key = _blocks.next(key)) { VoxelBlock *block_ptr = _blocks.get(*key); if (block_ptr == NULL) { OS::get_singleton()->printerr("Unexpected NULL in VoxelMap::clear()"); } memdelete(block_ptr); } _blocks.clear(); _last_accessed_block = NULL; } void VoxelMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(VoxelBuffer::CHANNEL_ISOLEVEL)); ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(VoxelBuffer::CHANNEL_ISOLEVEL)); ClassDB::bind_method(D_METHOD("get_voxel_v", "pos", "c"), &VoxelMap::_get_voxel_v_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "c"), &VoxelMap::_set_voxel_v_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_default_voxel", "channel"), &VoxelMap::get_default_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_default_voxel", "value", "channel"), &VoxelMap::set_default_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("has_block", "x", "y", "z"), &VoxelMap::_has_block_binding); ClassDB::bind_method(D_METHOD("get_buffer_copy", "min_pos", "out_buffer", "channel"), &VoxelMap::_get_buffer_copy_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_block_buffer", "block_pos", "buffer"), &VoxelMap::_set_block_buffer_binding); ClassDB::bind_method(D_METHOD("voxel_to_block", "voxel_pos"), &VoxelMap::_voxel_to_block_binding); ClassDB::bind_method(D_METHOD("block_to_voxel", "block_pos"), &VoxelMap::_block_to_voxel_binding); ClassDB::bind_method(D_METHOD("get_block_size"), &VoxelMap::get_block_size); //ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations")); } void VoxelMap::_get_buffer_copy_binding(Vector3 pos, Ref dst_buffer_ref, unsigned int channel) { ERR_FAIL_COND(dst_buffer_ref.is_null()); get_buffer_copy(Vector3i(pos), **dst_buffer_ref, channel); }