#ifndef VOXEL_MESHER_SMOOTH_H #define VOXEL_MESHER_SMOOTH_H #include "voxel_buffer.h" #include class VoxelMesherSmooth : public Reference { GDCLASS(VoxelMesherSmooth, Reference) public: VoxelMesherSmooth(); Ref build_ref(Ref voxels_ref, unsigned int channel, Ref mesh = Ref()); Ref build(const VoxelBuffer &voxels, unsigned int channel, Ref mesh = Ref()); protected: static void _bind_methods(); private: struct ReuseCell { int vertices[4]; int case_index; ReuseCell(); }; void build_mesh(const VoxelBuffer &voxels, unsigned int channel); ReuseCell &get_reuse_cell(Vector3i pos); void emit_vertex(Vector3 primary, Vector3 normal); private: const Vector3i PAD = Vector3i(1, 1, 1); Vector m_cache[2]; Vector3i m_block_size; Vector m_output_vertices; //Vector m_output_vertices_secondary; Vector m_output_normals; Vector m_output_indices; }; #endif // VOXEL_MESHER_SMOOTH_H