#include "voxel_provider_image.h" VoxelProviderImage::VoxelProviderImage() : _channel(0) { } void VoxelProviderImage::set_image(Ref im) { _image = im; } Ref VoxelProviderImage::get_image() const { return _image; } void VoxelProviderImage::set_channel(VoxelBuffer::ChannelId channel) { _channel = channel; } int VoxelProviderImage::get_channel() const { return _channel; } void VoxelProviderImage::emerge_block(Ref p_out_buffer, Vector3i origin_in_voxels) { int ox = origin_in_voxels.x; int oy = origin_in_voxels.y; int oz = origin_in_voxels.z; Image &image = **_image; VoxelBuffer &out_buffer = **p_out_buffer; image.lock(); int im_w = image.get_width(); int im_h = image.get_height(); int im_wm = im_w - 1; int im_hm = im_h - 1; int x = 0; int z = 0; int bs = out_buffer.get_size().x; int dirt = 1; while (z < bs) { while (x < bs) { Color c = image.get_pixel((ox + x) & im_wm, (oz + z) & im_hm); float h = c.r * 200.0 - 50; if (_channel == VoxelBuffer::CHANNEL_ISOLEVEL) { for (int y = 0; y < bs; ++y) { out_buffer.set_voxel_iso((oy + y) - h, x, y, z, _channel); } } else { h -= oy; int ih = int(h); if (ih > 0) { if (ih > bs) { ih = bs; } out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, ih, z + 1), _channel); } } x += 1; } z += 1; x = 0; } image.unlock(); } void VoxelProviderImage::_bind_methods() { ClassDB::bind_method(D_METHOD("set_image", "image"), &VoxelProviderImage::set_image); ClassDB::bind_method(D_METHOD("get_image"), &VoxelProviderImage::get_image); ClassDB::bind_method(D_METHOD("set_channel", "channel"), &VoxelProviderImage::set_channel); ClassDB::bind_method(D_METHOD("get_channel"), &VoxelProviderImage::get_channel); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image", "get_image"); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel"); }