Voxel Tools for Godot ========================= C++ module for creating volumetric worlds in Godot Engine. ![Example screenshot](screenshots/2016_05_04_0319_w800.png) Setup ------ Install the contents of the repo in a folder under "modules/", named "voxel". IMPORTANT: if you clone the repo, Git will create the folder as the repo name, "godot_voxel". But because Godot SCons scripts consider the folder name as the module's name, it will generate wrong function calls, so you must rename the folder "voxel". What this module provides --------------------------- - Fully editable terrain as long as you call the right functions (see demo: https://github.com/Zylann/voxelgame) - Voxel storage using 8-bit channels like images for any general purpose - Data segmentation using blocks of 16x16x16 voxels (so the world can be theoretically infinite) - Main development oriented for minecraft-style terrain by using voxels as types - Experimental support for smooth terrain using Transvoxel http://transvoxel.org/, by using voxels as isolevels - Vertex-based ambient occlusion on voxel edges - Simple interface for deferred terrain generators (block by block using threads) - Uses threads to stream terrain as the camera moves - Optional performance statistics What this module doesn't provides ----------------------------------- - Level of detail (not a priority for my project) - Game specific features such as cave generation or procedural trees (though it might include tools to help doing them) - Editor tools (only a few things are exposed) - Import and export of voxel formats - For reasons why I don't work on X or Y, see https://github.com/Zylann/godot_voxel/issues/17