#include "register_types.h" #include "voxel_buffer.h" #include "voxel_mesher.h" #include "voxel_library.h" #include "voxel_map.h" #include "voxel_terrain.h" void register_voxel_types() { ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); } void unregister_voxel_types() { }