#include "voxel_buffer.h" #include #include VoxelBuffer::VoxelBuffer() { } VoxelBuffer::~VoxelBuffer() { clear(); } void VoxelBuffer::create(int sx, int sy, int sz) { if (sx <= 0 || sy <= 0 || sz <= 0) { return; } Vector3i new_size(sx, sy, sz); if (new_size != _size) { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { Channel &channel = _channels[i]; if (channel.data) { // Channel already contained data // TODO Optimize with realloc delete_channel(i); create_channel(i, new_size, channel.defval); } } _size = new_size; } } void VoxelBuffer::clear() { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { Channel &channel = _channels[i]; if (channel.data) { delete_channel(i); } } } void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); if (_channels[channel_index].data) { delete_channel(channel_index); } _channels[channel_index].defval = clear_value; } void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { _channels[i].defval = values[i]; } } int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0); const Channel &channel = _channels[channel_index]; if (validate_pos(x, y, z) && channel.data) { return channel.data[index(x, y, z)]; } else { return channel.defval; } } void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); ERR_FAIL_COND(!validate_pos(x, y, z)); Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval != value) { // Allocate channel with same initial values as defval create_channel(channel_index, _size, channel.defval); channel.data[index(x, y, z)] = value; } } else { channel.data[index(x, y, z)] = value; } } // This version does not cause errors if out of bounds. Use only if it's okay to be outside. void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); if (!validate_pos(x, y, z)) { return; } Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval != value) { create_channel(channel_index, _size, channel.defval); channel.data[index(x, y, z)] = value; } } else { channel.data[index(x, y, z)] = value; } } void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) { set_voxel(value, pos.x, pos.y, pos.z, channel_index); } void VoxelBuffer::fill(int defval, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Channel &channel = _channels[channel_index]; if (channel.data == NULL) { // Channel is already optimized and uniform if (channel.defval == defval) { // No change return; } else { // Just change default value channel.defval = defval; return; } } else { create_channel_noinit(channel_index, _size); } unsigned int volume = get_volume(); memset(channel.data, defval, volume); } void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Vector3i::sort_min_max(min, max); min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1)); max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1)); Vector3i area_size = max - min; if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0) { return; } Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval == defval) { return; } else { create_channel(channel_index, _size, channel.defval); } } Vector3i pos; int volume = get_volume(); for (pos.z = min.z; pos.z < max.z; ++pos.z) { for (pos.x = min.x; pos.x < max.x; ++pos.x) { unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z); CRASH_COND(dst_ri >= volume); memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t)); } } } bool VoxelBuffer::is_uniform(unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true); const Channel &channel = _channels[channel_index]; if (channel.data == NULL) { // Channel has been optimized return true; } // Channel isn't optimized, so must look at each voxel uint8_t voxel = channel.data[0]; unsigned int volume = get_volume(); for (unsigned int i = 1; i < volume; ++i) { if (channel.data[i] != voxel) { return false; } } return true; } // TODO Rename compress_uniform_channels() void VoxelBuffer::optimize() { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { if (_channels[i].data && is_uniform(i)) { clear_channel(i, _channels[i].data[0]); } } } void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); ERR_FAIL_COND(other._size == _size); Channel &channel = _channels[channel_index]; const Channel &other_channel = other._channels[channel_index]; if (other_channel.data) { if (channel.data == NULL) { create_channel_noinit(channel_index, _size); } memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t)); } else if (channel.data) { delete_channel(channel_index); } channel.defval = other_channel.defval; } void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Channel &channel = _channels[channel_index]; const Channel &other_channel = other._channels[channel_index]; Vector3i::sort_min_max(src_min, src_max); src_min.clamp_to(Vector3i(0, 0, 0), other._size); src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1)); dst_min.clamp_to(Vector3i(0, 0, 0), _size); Vector3i area_size = src_max - src_min; //Vector3i dst_max = dst_min + area_size; if (area_size == _size) { copy_from(other, channel_index); } else { if (other_channel.data) { if (channel.data == NULL) { create_channel(channel_index, _size, channel.defval); } // Copy row by row Vector3i pos; for (pos.z = 0; pos.z < area_size.z; ++pos.z) { for (pos.x = 0; pos.x < area_size.x; ++pos.x) { // Row direction is Y unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z); unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z); memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t)); } } } else if (channel.defval != other_channel.defval) { if (channel.data == NULL) { create_channel(channel_index, _size, channel.defval); } // Set row by row Vector3i pos; for (pos.z = 0; pos.z < area_size.z; ++pos.z) { for (pos.x = 0; pos.x < area_size.x; ++pos.x) { unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z); memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t)); } } } } } uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL); const Channel &channel = _channels[channel_index]; return channel.data; } void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) { create_channel_noinit(i, size); memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t)); } void VoxelBuffer::create_channel_noinit(int i, Vector3i size) { Channel &channel = _channels[i]; unsigned int volume = size.x * size.y * size.z; channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t)); } void VoxelBuffer::delete_channel(int i) { Channel &channel = _channels[i]; ERR_FAIL_COND(channel.data == NULL); memfree(channel.data); channel.data = NULL; } void VoxelBuffer::compute_gradients() { const Channel &iso_channel = _channels[CHANNEL_ISOLEVEL]; const int gradient_x_channel = CHANNEL_GRADIENT_X; const int gradient_y_channel = CHANNEL_GRADIENT_Y; const int gradient_z_channel = CHANNEL_GRADIENT_Z; if (iso_channel.data == nullptr) { // The channel is uniform, gradient will be zero fill(0, gradient_x_channel); fill(0, gradient_y_channel); fill(0, gradient_z_channel); } else { if (_channels[gradient_x_channel].data == nullptr) { create_channel_noinit(gradient_x_channel, _size); } if (_channels[gradient_y_channel].data == nullptr) { create_channel_noinit(gradient_y_channel, _size); } if (_channels[gradient_z_channel].data == nullptr) { create_channel_noinit(gradient_z_channel, _size); } Channel &gx_channel = _channels[gradient_x_channel]; Channel &gy_channel = _channels[gradient_y_channel]; Channel &gz_channel = _channels[gradient_z_channel]; const int padding = 1; const int min_x = padding; const int min_y = padding; const int min_z = padding; const int max_z = _size.z - padding; const int max_x = _size.x - padding; const int max_y = _size.y - padding; const int lookup_left = -_size.x; const int lookup_right = -lookup_left; const int lookup_back = -_size.z * _size.x; const int lookup_front = -lookup_back; const int lookup_down = -1; const int lookup_up = -lookup_down; for (int z = min_z; z < max_z; ++z) { for (int x = min_x; x < max_x; ++x) { int i = index(x, min_y, z); for (int y = min_y; y < max_y; ++y) { Vector3 v( byte_to_iso(iso_channel.data[i + lookup_right]) - byte_to_iso(iso_channel.data[i + lookup_left]), byte_to_iso(iso_channel.data[i + lookup_up]) - byte_to_iso(iso_channel.data[i + lookup_down]), byte_to_iso(iso_channel.data[i + lookup_front]) - byte_to_iso(iso_channel.data[i + lookup_back])); v.normalize(); gx_channel.data[i] = iso_to_byte(v.x); gy_channel.data[i] = iso_to_byte(v.y); gz_channel.data[i] = iso_to_byte(v.z); ++i; } } } } } void VoxelBuffer::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create); ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear); ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x); ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y); ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_iso", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_iso_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel_iso", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_iso, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill_iso", "value", "channel"), &VoxelBuffer::fill_iso, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0)); ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize); ClassDB::bind_method(D_METHOD("compute_gradients"), &VoxelBuffer::compute_gradients); BIND_ENUM_CONSTANT(CHANNEL_TYPE); BIND_ENUM_CONSTANT(CHANNEL_ISOLEVEL); BIND_ENUM_CONSTANT(CHANNEL_GRADIENT_X); BIND_ENUM_CONSTANT(CHANNEL_GRADIENT_Y); BIND_ENUM_CONSTANT(CHANNEL_GRADIENT_Z); BIND_ENUM_CONSTANT(CHANNEL_DATA); BIND_ENUM_CONSTANT(CHANNEL_DATA2); BIND_ENUM_CONSTANT(CHANNEL_DATA3); BIND_ENUM_CONSTANT(MAX_CHANNELS); } void VoxelBuffer::_copy_from_binding(Ref other, unsigned int channel) { ERR_FAIL_COND(other.is_null()); copy_from(**other, channel); } void VoxelBuffer::_copy_from_area_binding(Ref other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) { ERR_FAIL_COND(other.is_null()); copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel); }