#include "voxel_buffer.h" #include #include VoxelBuffer::VoxelBuffer() { } VoxelBuffer::~VoxelBuffer() { clear(); } void VoxelBuffer::create(int sx, int sy, int sz) { if (sx <= 0 || sy <= 0 || sz <= 0) { return; } Vector3i new_size(sx, sy, sz); if (new_size != _size) { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { Channel &channel = _channels[i]; if (channel.data) { // TODO Optimize with realloc delete_channel(i); create_channel(i, new_size); } } _size = new_size; } } void VoxelBuffer::clear() { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { Channel &channel = _channels[i]; if (channel.data) { delete_channel(i); } } } void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); if (_channels[channel_index].data) delete_channel(channel_index); _channels[channel_index].defval = clear_value; } void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { _channels[i].defval = values[i]; } } int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0); const Channel &channel = _channels[channel_index]; if (validate_pos(x, y, z) && channel.data) { return channel.data[index(x, y, z)]; } else { return channel.defval; } } void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); ERR_FAIL_COND(!validate_pos(x, y, z)); Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval != value) { create_channel(channel_index, _size); channel.data[index(x, y, z)] = value; } } else { channel.data[index(x, y, z)] = value; } } void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) { set_voxel(value, pos.x, pos.y, pos.z, channel_index); } void VoxelBuffer::fill(int defval, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Channel &channel = _channels[channel_index]; if (channel.data == NULL) { // Channel is already optimized and uniform if(channel.defval == defval) { // No change return; } else { // Just change default value channel.defval = defval; return; } } else create_channel_noinit(channel_index, _size); unsigned int volume = get_volume(); memset(channel.data, defval, volume); } void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Vector3i::sort_min_max(min, max); min.clamp_to(Vector3i(0, 0, 0), _size); max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1)); Vector3i area_size = max - min; Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval == defval) return; else create_channel(channel_index, _size); } Vector3i pos; for (pos.z = min.z; pos.z < max.z; ++pos.z) { for (pos.x = min.x; pos.x < max.x; ++pos.x) { unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z); memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t)); } } } bool VoxelBuffer::is_uniform(unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true); const Channel &channel = _channels[channel_index]; if (channel.data == NULL) // Channel has been optimized return true; // Channel isn't optimized, so must look at each voxel uint8_t voxel = channel.data[0]; unsigned int volume = get_volume(); for (unsigned int i = 1; i < volume; ++i) { if (channel.data[i] != voxel) { return false; } } return true; } void VoxelBuffer::optimize() { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { if (_channels[i].data && is_uniform(i)) { clear_channel(i, _channels[i].data[0]); } } } void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); ERR_FAIL_COND(other._size == _size); Channel &channel = _channels[channel_index]; const Channel &other_channel = other._channels[channel_index]; if (other_channel.data) { if (channel.data == NULL) { create_channel_noinit(channel_index, _size); } memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t)); } else if (channel.data) { delete_channel(channel_index); } channel.defval = other_channel.defval; } void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Channel &channel = _channels[channel_index]; const Channel &other_channel = other._channels[channel_index]; Vector3i::sort_min_max(src_min, src_max); src_min.clamp_to(Vector3i(0, 0, 0), other._size); src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1)); dst_min.clamp_to(Vector3i(0, 0, 0), _size); Vector3i area_size = src_max - src_min; //Vector3i dst_max = dst_min + area_size; if (area_size == _size) { copy_from(other, channel_index); } else { if (other_channel.data) { if (channel.data == NULL) { create_channel(channel_index, _size); } // Copy row by row Vector3i pos; for (pos.z = 0; pos.z < area_size.z; ++pos.z) { for (pos.x = 0; pos.x < area_size.x; ++pos.x) { // Row direction is Y unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z); unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z); memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t)); } } } else if (channel.defval != other_channel.defval) { if (channel.data == NULL) { create_channel(channel_index, _size); } // Set row by row Vector3i pos; for (pos.z = 0; pos.z < area_size.z; ++pos.z) { for (pos.x = 0; pos.x < area_size.x; ++pos.x) { unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z); memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t)); } } } } } uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL); const Channel &channel = _channels[channel_index]; return channel.data; } void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) { create_channel_noinit(i, size); memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t)); } void VoxelBuffer::create_channel_noinit(int i, Vector3i size) { Channel &channel = _channels[i]; unsigned int volume = size.x * size.y * size.z; channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t)); } void VoxelBuffer::delete_channel(int i) { Channel &channel = _channels[i]; ERR_FAIL_COND(channel.data == NULL); memfree(channel.data); channel.data = NULL; } void VoxelBuffer::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create); ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear); ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x); ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y); ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_iso", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_iso_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel_iso", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_iso, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0)); ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize); } void VoxelBuffer::_copy_from_binding(Ref other, unsigned int channel) { ERR_FAIL_COND(other.is_null()); copy_from(**other, channel); } void VoxelBuffer::_copy_from_area_binding(Ref other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) { ERR_FAIL_COND(other.is_null()); copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel); }