#include "voxel_provider_thread.h" #include "../providers/voxel_provider.h" #include "../util/utility.h" #include "voxel_map.h" #include #include #include VoxelProviderThread::VoxelProviderThread(Ref provider, int block_size_pow2) { CRASH_COND(provider.is_null()); CRASH_COND(block_size_pow2 <= 0); _voxel_provider = provider; _block_size_pow2 = block_size_pow2; _input_mutex = Mutex::create(); _output_mutex = Mutex::create(); _semaphore = Semaphore::create(); _thread_exit = false; _thread = Thread::create(_thread_func, this); } VoxelProviderThread::~VoxelProviderThread() { _thread_exit = true; _semaphore->post(); Thread::wait_to_finish(_thread); memdelete(_thread); memdelete(_semaphore); memdelete(_input_mutex); memdelete(_output_mutex); } void VoxelProviderThread::push(const InputData &input) { bool should_run = false; { MutexLock lock(_input_mutex); // TODO If the same request is sent twice, keep only the latest one _shared_input.blocks_to_emerge.append_array(input.blocks_to_emerge); _shared_input.blocks_to_immerge.append_array(input.blocks_to_immerge); _shared_input.priority_block_position = input.priority_block_position; should_run = !_shared_input.is_empty(); } // Notify the thread it should run if (should_run) { _semaphore->post(); } } void VoxelProviderThread::pop(OutputData &out_data) { MutexLock lock(_output_mutex); out_data.emerged_blocks.append_array(_shared_output); out_data.stats = _shared_stats; _shared_output.clear(); } void VoxelProviderThread::_thread_func(void *p_self) { VoxelProviderThread *self = reinterpret_cast(p_self); self->thread_func(); } void VoxelProviderThread::thread_func() { while (!_thread_exit) { uint32_t sync_interval = 100.0; // milliseconds uint32_t sync_time = OS::get_singleton()->get_ticks_msec() + sync_interval; int emerge_index = 0; Stats stats; thread_sync(emerge_index, stats); while (!_input.is_empty() && !_thread_exit) { //print_line(String("Thread runs: {0}").format(varray(_input.blocks_to_emerge.size()))); // TODO Block saving _input.blocks_to_immerge.clear(); if (!_input.blocks_to_emerge.empty()) { Vector3i block_pos = _input.blocks_to_emerge[emerge_index]; ++emerge_index; if (emerge_index >= _input.blocks_to_emerge.size()) { _input.blocks_to_emerge.clear(); } int bs = 1 << _block_size_pow2; Ref buffer = Ref(memnew(VoxelBuffer)); buffer->create(bs, bs, bs); // Query voxel provider Vector3i block_origin_in_voxels = block_pos * bs; uint64_t time_before = OS::get_singleton()->get_ticks_usec(); _voxel_provider->emerge_block(buffer, block_origin_in_voxels); uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - time_before; // Do some stats if (stats.first) { stats.first = false; stats.min_time = time_taken; stats.max_time = time_taken; } else { if (time_taken < stats.min_time) stats.min_time = time_taken; if (time_taken > stats.max_time) stats.max_time = time_taken; } EmergeOutput eo; eo.origin_in_voxels = block_origin_in_voxels; eo.voxels = buffer; _output.push_back(eo); } uint32_t time = OS::get_singleton()->get_ticks_msec(); if (time >= sync_time || _input.is_empty()) { thread_sync(emerge_index, stats); sync_time = OS::get_singleton()->get_ticks_msec() + sync_interval; emerge_index = 0; stats = Stats(); } } if (_thread_exit) break; // Wait for future wake-up _semaphore->wait(); } print_line("Thread exits"); } // Sorts distance to viewer // The closest block will be the first one in the array struct BlockPositionComparator { Vector3i center; inline bool operator()(const Vector3i &a, const Vector3i &b) const { return a.distance_sq(center) < b.distance_sq(center); } }; void VoxelProviderThread::thread_sync(int emerge_index, Stats stats) { if (!_input.blocks_to_emerge.empty()) { // Cleanup emerge vector if (emerge_index >= _input.blocks_to_emerge.size()) { _input.blocks_to_emerge.clear(); } else if (emerge_index > 0) { // Shift up remaining items since we use a Vector shift_up(_input.blocks_to_emerge, emerge_index); } } { // Get input MutexLock lock(_input_mutex); _input.blocks_to_emerge.append_array(_shared_input.blocks_to_emerge); _input.blocks_to_immerge.append_array(_shared_input.blocks_to_immerge); _input.priority_block_position = _shared_input.priority_block_position; _shared_input.blocks_to_emerge.clear(); _shared_input.blocks_to_immerge.clear(); } stats.remaining_blocks = _input.blocks_to_emerge.size(); // print_line(String("VoxelProviderThread: posting {0} blocks, {1} remaining ; cost [{2}..{3}] usec") // .format(varray(_output.size(), _input.blocks_to_emerge.size(), stats.min_time, stats.max_time))); { // Post output MutexLock lock(_output_mutex); _shared_output.append_array(_output); _shared_stats = stats; _output.clear(); } if (!_input.blocks_to_emerge.empty()) { // Re-sort priority SortArray sorter; sorter.compare.center = _input.priority_block_position; sorter.sort(_input.blocks_to_emerge.ptrw(), _input.blocks_to_emerge.size()); } }