Added VoxelProviderNoise for testing

This commit is contained in:
Marc Gilleron 2019-05-05 18:27:33 +01:00
parent 1baa13ff3b
commit fc4dee54d7
3 changed files with 116 additions and 0 deletions

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@ -0,0 +1,84 @@
#include "voxel_provider_noise.h"
void VoxelProviderNoise::set_noise(Ref<OpenSimplexNoise> noise) {
_noise = noise;
}
Ref<OpenSimplexNoise> VoxelProviderNoise::get_noise() const {
return _noise;
}
void VoxelProviderNoise::set_height_start(real_t y) {
_height_start = y;
}
real_t VoxelProviderNoise::get_height_start() const {
return _height_start;
}
void VoxelProviderNoise::set_height_range(real_t hrange) {
_height_range = hrange;
}
real_t VoxelProviderNoise::get_height_range() const {
return _height_range;
}
void VoxelProviderNoise::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod) {
ERR_FAIL_COND(out_buffer.is_null());
ERR_FAIL_COND(_noise.is_null());
OpenSimplexNoise &noise = **_noise;
VoxelBuffer &buffer = **out_buffer;
if (origin_in_voxels.y > _height_start + _height_range) {
buffer.clear_channel_f(VoxelBuffer::CHANNEL_ISOLEVEL, 100.0);
} else if (origin_in_voxels.y + (buffer.get_size().y << lod) < _height_start) {
buffer.clear_channel_f(VoxelBuffer::CHANNEL_ISOLEVEL, -100.0);
} else {
float iso_scale = noise.get_period() * 0.1;
for (int z = 0; z < buffer.get_size().z; ++z) {
for (int x = 0; x < buffer.get_size().x; ++x) {
for (int y = 0; y < buffer.get_size().y; ++y) {
float ly = origin_in_voxels.y + (y << lod);
float n = noise.get_noise_3d(
origin_in_voxels.x + (x << lod),
ly,
origin_in_voxels.z + (z << lod));
float t = (ly - _height_start) / _height_range;
float d = (n + 2.0 * t - 1.0) * iso_scale;
buffer.set_voxel_f(d, x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL);
// TODO Support for blocky voxels
}
}
}
}
}
void VoxelProviderNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_noise", "noise"), &VoxelProviderNoise::set_noise);
ClassDB::bind_method(D_METHOD("get_noise"), &VoxelProviderNoise::get_noise);
ClassDB::bind_method(D_METHOD("set_height_start", "hstart"), &VoxelProviderNoise::set_height_start);
ClassDB::bind_method(D_METHOD("get_height_start"), &VoxelProviderNoise::get_height_start);
ClassDB::bind_method(D_METHOD("set_height_range", "hrange"), &VoxelProviderNoise::set_height_range);
ClassDB::bind_method(D_METHOD("get_height_range"), &VoxelProviderNoise::get_height_range);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_start"), "set_height_start", "get_height_start");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_range"), "set_height_range", "get_height_range");
}

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@ -0,0 +1,30 @@
#ifndef VOXEL_PROVIDER_NOISE_H
#define VOXEL_PROVIDER_NOISE_H
#include "voxel_provider.h"
#include <modules/opensimplex/open_simplex_noise.h>
class VoxelProviderNoise : public VoxelProvider {
GDCLASS(VoxelProviderNoise, VoxelProvider)
public:
void set_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_noise() const;
void set_height_start(real_t y);
real_t get_height_start() const;
void set_height_range(real_t hrange);
real_t get_height_range() const;
void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod);
protected:
static void _bind_methods();
private:
Ref<OpenSimplexNoise> _noise;
float _height_start = 0;
float _height_range = 300;
};
#endif // VOXEL_PROVIDER_NOISE_H

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@ -3,6 +3,7 @@
#include "meshers/dmc/voxel_mesher_dmc.h"
#include "meshers/transvoxel/voxel_mesher_transvoxel.h"
#include "providers/voxel_provider_image.h"
#include "providers/voxel_provider_noise.h"
#include "providers/voxel_provider_test.h"
#include "terrain/voxel_box_mover.h"
#include "terrain/voxel_lod_terrain.h"
@ -30,6 +31,7 @@ void register_voxel_types() {
ClassDB::register_class<VoxelProvider>();
ClassDB::register_class<VoxelProviderTest>();
ClassDB::register_class<VoxelProviderImage>();
ClassDB::register_class<VoxelProviderNoise>();
// Helpers
ClassDB::register_class<VoxelBoxMover>();