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https://github.com/Relintai/godot_voxel.git
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Use object pool to speed up octree construction
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35
dmc/object_pool.h
Normal file
35
dmc/object_pool.h
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@ -0,0 +1,35 @@
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#ifndef OBJECT_POOL_H
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#define OBJECT_POOL_H
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#include "core/os/memory.h"
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#include <vector>
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template <class T>
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class ObjectPool {
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public:
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T *create() {
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if (_objects.empty()) {
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return memnew(T);
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} else {
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T *obj = _objects.back();
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_objects.pop_back();
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return obj;
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}
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}
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void recycle(T *obj) {
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obj->init();
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_objects.push_back(obj);
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}
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~ObjectPool() {
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for (auto it = _objects.begin(); it != _objects.end(); ++it) {
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memdelete(*it);
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}
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}
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private:
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std::vector<T *> _objects;
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};
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#endif // OBJECT_POOL_H
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@ -16,49 +16,7 @@ const float SURFACE_ISO_LEVEL = 0.0;
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const float NEAR_SURFACE_FACTOR = 2.0;
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const float SQRT3 = 1.7320508075688772;
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// Octree used only for dual grid construction
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struct OctreeNode {
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Vector3i origin;
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int size; // Nodes are cubic
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HermiteValue center_value;
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OctreeNode *children[8];
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OctreeNode() {
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for (int i = 0; i < 8; ++i) {
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children[i] = nullptr;
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}
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}
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~OctreeNode() {
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for (int i = 0; i < 8; ++i) {
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if (children[i]) {
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memdelete(children[i]);
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}
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}
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}
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inline bool has_children() const {
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return children[0] != nullptr;
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}
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};
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void split(OctreeNode *node) {
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CRASH_COND(node->has_children());
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CRASH_COND(node->size == 1);
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for (int i = 0; i < 8; ++i) {
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OctreeNode *child = memnew(OctreeNode);
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const int *v = OctreeUtility::g_octant_position[i];
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child->size = node->size / 2;
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child->origin = node->origin + Vector3i(v[0], v[1], v[2]) * child->size;
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node->children[i] = child;
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}
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}
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// Helper to modify padded voxel data
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struct VoxelAccess {
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const VoxelBuffer &buffer;
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@ -190,28 +148,63 @@ inline Vector3 get_center(const OctreeNode *node) {
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return node->origin.to_vec3() + 0.5 * Vector3(node->size, node->size, node->size);
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}
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void generate_octree_top_down(OctreeNode *node, const VoxelAccess &voxels, float geometric_error) {
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class OctreeBuilderTopDown {
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public:
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OctreeBuilderTopDown(const VoxelAccess &voxels, float geometry_error, OctreeNodePool &pool) :
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_voxels(voxels),
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_geometry_error(geometry_error),
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_pool(pool) {
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}
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if (can_split(node->origin, node->size, voxels, geometric_error)) {
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OctreeNode *build(Vector3i origin, int size) {
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OctreeNode *root = _pool.create();
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root->origin = origin;
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root->size = size;
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build(root);
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return root;
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}
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split(node);
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private:
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void build(OctreeNode *node) {
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if (can_split(node->origin, node->size, _voxels, _geometry_error)) {
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split(node);
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for (int i = 0; i < 8; ++i) {
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build(node->children[i]);
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}
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} else {
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node->center_value = _voxels.get_interpolated_hermite_value(get_center(node));
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}
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}
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void split(OctreeNode *node) {
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CRASH_COND(node->has_children());
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CRASH_COND(node->size == 1);
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for (int i = 0; i < 8; ++i) {
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generate_octree_top_down(node->children[i], voxels, geometric_error);
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OctreeNode *child = _pool.create();
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const int *v = OctreeUtility::g_octant_position[i];
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child->size = node->size / 2;
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child->origin = node->origin + Vector3i(v[0], v[1], v[2]) * child->size;
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node->children[i] = child;
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}
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} else {
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node->center_value = voxels.get_interpolated_hermite_value(get_center(node));
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}
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}
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private:
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const VoxelAccess &_voxels;
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const float _geometry_error;
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OctreeNodePool &_pool;
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};
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// Builds the octree bottom-up, to ensure that no detail can be missed by a top-down approach.
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class OctreeBuilderBottomUp {
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public:
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OctreeBuilderBottomUp(const VoxelAccess &voxels, float geometry_error) :
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OctreeBuilderBottomUp(const VoxelAccess &voxels, float geometry_error, OctreeNodePool &pool) :
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_voxels(voxels),
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_geometry_error(geometry_error) {
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_geometry_error(geometry_error),
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_pool(pool) {
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}
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OctreeNode *build(Vector3i node_origin, int node_size) const {
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@ -235,7 +228,7 @@ public:
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// No nodes, test if the 8 octants are worth existing (this could be leaves)
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if (can_split(node_origin, node_size, _voxels, _geometry_error)) {
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node = memnew(OctreeNode);
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node = _pool.create();
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node->origin = node_origin;
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node->size = node_size;
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@ -252,7 +245,7 @@ public:
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// Some child nodes were deemed worthy of existence,
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// create their siblings at the same detail level
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node = memnew(OctreeNode);
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node = _pool.create();
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node->origin = node_origin;
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node->size = node_size;
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@ -271,7 +264,7 @@ public:
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private:
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inline OctreeNode *create_child(Vector3i parent_origin, int parent_size, int i) const {
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const int *dir = OctreeUtility::g_octant_position[i];
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OctreeNode *child = memnew(OctreeNode);
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OctreeNode *child = _pool.create();
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child->size = parent_size / 2;
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child->origin = parent_origin + child->size * Vector3i(dir[0], dir[1], dir[2]);
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child->center_value = _voxels.get_interpolated_hermite_value(get_center(child));
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@ -281,6 +274,7 @@ private:
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private:
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const VoxelAccess &_voxels;
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const float _geometry_error;
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OctreeNodePool &_pool;
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};
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template <typename Action_T>
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@ -1285,13 +1279,11 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels, real_t geom
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// because all voxels are queried.
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//
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#ifdef BUILD_OCTREE_BOTTOM_UP
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dmc::OctreeBuilderBottomUp octree_builder(voxels_access, geometric_error);
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dmc::OctreeBuilderBottomUp octree_builder(voxels_access, geometric_error, _octree_node_pool);
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dmc::OctreeNode *root = octree_builder.build(Vector3i(), chunk_size);
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#else
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dmc::OctreeNode *root = memnew(dmc::OctreeNode);
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root->origin = Vector3i();
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root->size = chunk_size;
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dmc::generate_octree_top_down(root, voxels_access, geometric_error);
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dmc::OctreeBuilderTopDown octree_builder(voxels_access, geometric_error, _octree_node_pool);
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dmc::OctreeNode *root = octree_builder.build(Vector3i(), chunk_size);
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#endif
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// TODO OctreeNode pool to stop allocating. Or, flat octree?
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@ -1331,7 +1323,7 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels, real_t geom
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_dual_grid.cells.clear();
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}
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memdelete(root);
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root->recycle(_octree_node_pool);
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}
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// TODO Marching squares skirts
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@ -4,10 +4,45 @@
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#include "../voxel_buffer.h"
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#include "hermite_value.h"
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#include "mesh_builder.h"
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#include "object_pool.h"
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#include "scene/resources/mesh.h"
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namespace dmc {
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struct OctreeNode;
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typedef ObjectPool<OctreeNode> OctreeNodePool;
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// Octree used only for dual grid construction
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struct OctreeNode {
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Vector3i origin;
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int size; // Nodes are cubic
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HermiteValue center_value;
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OctreeNode *children[8];
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OctreeNode() {
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init();
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}
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inline void init() {
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for (int i = 0; i < 8; ++i) {
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children[i] = nullptr;
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}
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}
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void recycle(OctreeNodePool &pool) {
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for (int i = 0; i < 8; ++i) {
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if (children[i]) {
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pool.recycle(children[i]);
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}
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}
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}
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inline bool has_children() const {
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return children[0] != nullptr;
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}
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};
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struct DualCell {
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Vector3 corners[8];
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HermiteValue values[8];
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@ -49,6 +84,7 @@ protected:
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private:
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dmc::MeshBuilder _mesh_builder;
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dmc::DualGrid _dual_grid;
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dmc::OctreeNodePool _octree_node_pool;
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struct Stats {
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real_t octree_build_time;
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