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https://github.com/Relintai/godot_voxel.git
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Unused parameter
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parent
cdcae06232
commit
8acf40d338
@ -33,7 +33,7 @@ VoxelBlock::~VoxelBlock() {
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}
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}
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// Helper
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// Helper
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VoxelBlock * VoxelBlock::create(VoxelMap & map, Vector3i bpos, VoxelBuffer * buffer) {
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VoxelBlock * VoxelBlock::create(Vector3i bpos, VoxelBuffer * buffer) {
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VoxelBlock * block = memnew(VoxelBlock);
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VoxelBlock * block = memnew(VoxelBlock);
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block->pos = bpos;
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block->pos = bpos;
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if (buffer) {
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if (buffer) {
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@ -53,7 +53,7 @@ void VoxelMap::set_voxel(int value, Vector3i pos, unsigned int c) {
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Vector3i bpos = voxel_to_block(pos);
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Vector3i bpos = voxel_to_block(pos);
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VoxelBlock * block = get_block(bpos);
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VoxelBlock * block = get_block(bpos);
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if (block == NULL) {
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if (block == NULL) {
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block = VoxelBlock::create(*this, bpos);
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block = VoxelBlock::create(bpos);
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set_block(bpos, block);
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set_block(bpos, block);
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}
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}
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block->voxels->set_voxel(value, pos - block_to_voxel(bpos), c);
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block->voxels->set_voxel(value, pos - block_to_voxel(bpos), c);
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@ -92,7 +92,7 @@ void VoxelMap::set_block_buffer(Vector3i bpos, Ref<VoxelBuffer> buffer) {
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ERR_FAIL_COND(buffer.is_null());
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ERR_FAIL_COND(buffer.is_null());
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VoxelBlock * block = get_block(bpos);
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VoxelBlock * block = get_block(bpos);
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if (block == NULL) {
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if (block == NULL) {
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block = VoxelBlock::create(*this, bpos, *buffer);
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block = VoxelBlock::create(bpos, *buffer);
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set_block(bpos, block);
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set_block(bpos, block);
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}
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}
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else {
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else {
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@ -22,7 +22,7 @@ public:
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MeshInstance * get_mesh_instance(const Node & root);
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MeshInstance * get_mesh_instance(const Node & root);
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static VoxelBlock * create(VoxelMap & map, Vector3i bpos, VoxelBuffer * buffer = 0);
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static VoxelBlock * create(Vector3i bpos, VoxelBuffer * buffer = 0);
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~VoxelBlock();
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~VoxelBlock();
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