godot_voxel/transvoxel/voxel_mesher_smooth.h

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#ifndef VOXEL_MESHER_SMOOTH_H
#define VOXEL_MESHER_SMOOTH_H
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#include "../voxel_buffer.h"
#include <scene/resources/mesh.h>
class VoxelMesherSmooth : public Reference {
GDCLASS(VoxelMesherSmooth, Reference)
public:
VoxelMesherSmooth();
Ref<ArrayMesh> build_mesh(Ref<VoxelBuffer> voxels_ref, unsigned int channel, Ref<ArrayMesh> mesh = Ref<ArrayMesh>());
Array build(const VoxelBuffer &voxels, unsigned int channel);
protected:
static void _bind_methods();
private:
struct ReuseCell {
int vertices[4];
int case_index;
ReuseCell();
};
void build_internal(const VoxelBuffer &voxels, unsigned int channel);
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ReuseCell &get_reuse_cell(Vector3i pos);
void emit_vertex(Vector3 primary, Vector3 normal);
private:
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const Vector3i PAD = Vector3i(1, 1, 1);
Vector<ReuseCell> m_cache[2];
Vector3i m_block_size;
Vector<Vector3> m_output_vertices;
//Vector<Vector3> m_output_vertices_secondary;
Vector<Vector3> m_output_normals;
Vector<int> m_output_indices;
};
#endif // VOXEL_MESHER_SMOOTH_H