godot_voxel/voxel_mesh_builder.h

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#ifndef VOXEL_MESH_BUILDER
#define VOXEL_MESH_BUILDER
#include <reference.h>
#include <scene/resources/mesh.h>
#include <scene/resources/surface_tool.h>
#include "voxel.h"
#include "voxel_buffer.h"
class VoxelMeshBuilder : public Reference {
OBJ_TYPE(VoxelMeshBuilder, Reference);
static const unsigned int MAX_VOXEL_TYPES = 256; // Required limit because voxel types are stored in 8 bits
static const unsigned int MAX_MATERIALS = 8; // Arbitrary. Tweak if needed.
Ref<Voxel> _voxel_types[MAX_VOXEL_TYPES];
Ref<Material> _materials[MAX_MATERIALS];
SurfaceTool _surface_tool[MAX_MATERIALS];
public:
VoxelMeshBuilder();
void add_voxel_type(Ref<Voxel> voxel);
void set_material(Ref<Material> material, unsigned int id);
Ref<Mesh> build(Ref<VoxelBuffer> buffer_ref);
protected:
static void _bind_methods();
};
#endif // VOXEL_MESH_BUILDER