godot_voxel/register_types.cpp

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#include "register_types.h"
#include "voxel_buffer.h"
#include "voxel_mesh_builder.h"
void register_voxel_types() {
ObjectTypeDB::register_type<Voxel>();
ObjectTypeDB::register_type<VoxelBuffer>();
ObjectTypeDB::register_type<VoxelMeshBuilder>();
}
void unregister_voxel_types() {
}