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https://github.com/Relintai/godot_translation_editor.git
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Updated for pandemonium.
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21caa3f0b8
commit
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -28,6 +28,7 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -72,9 +72,9 @@ func _ready():
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return
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# TODO these icons are blank when running as a game
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_string_status_icons[STATUS_UNTRANSLATED] = get_icon("StatusError", "EditorIcons")
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_string_status_icons[STATUS_PARTIALLY_TRANSLATED] = get_icon("StatusWarning", "EditorIcons")
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_string_status_icons[STATUS_TRANSLATED] = get_icon("StatusSuccess", "EditorIcons")
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_string_status_icons[STATUS_UNTRANSLATED] = get_theme_icon("StatusError", "EditorIcons")
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_string_status_icons[STATUS_PARTIALLY_TRANSLATED] = get_theme_icon("StatusWarning", "EditorIcons")
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_string_status_icons[STATUS_TRANSLATED] = get_theme_icon("StatusSuccess", "EditorIcons")
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_file_menu.get_popup().add_item("Open...", MENU_FILE_OPEN)
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_file_menu.get_popup().add_item("Save", MENU_FILE_SAVE)
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