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https://github.com/Relintai/godot_translation_editor.git
synced 2024-11-20 08:37:18 +01:00
Added status icons for strings in the list
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@ -3,6 +3,6 @@
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name="Translation Editor"
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description="Integrated translations editor"
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author="Marc Gilleron"
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version="0.3"
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version="0.3.1 dev"
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script="tools/plugin.gd"
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@ -25,6 +25,10 @@ const MENU_FILE_EXTRACT = 6
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const FORMAT_CSV = 0
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const FORMAT_GETTEXT = 1
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const STATUS_UNTRANSLATED = 0
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const STATUS_PARTIALLY_TRANSLATED = 1
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const STATUS_TRANSLATED = 2
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onready var _file_menu : MenuButton = $VBoxContainer/MenuBar/FileMenu
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onready var _edit_menu : MenuButton = $VBoxContainer/MenuBar/EditMenu
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onready var _search_edit : LineEdit = $VBoxContainer/Main/LeftPane/Search/Search
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@ -46,12 +50,15 @@ var _save_file_dialog : FileDialog = null
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var _save_folder_dialog : FileDialog = null
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# This is set when integrated as a Godot plugin
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var _base_control : Control = null
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# language => TextEdit
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var _translation_edits := {}
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var _dialogs_to_free_on_exit := []
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var _logger = Logger.get_for(self)
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var _string_status_icons := [null, null, null]
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# {stringID => {language => text}}
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# {stringID => {comments: string, languages: {string => text}}}
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var _data := {}
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# string[]
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var _languages := []
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var _current_path := ""
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var _current_format := FORMAT_CSV
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@ -63,6 +70,11 @@ func _ready():
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if Util.is_in_edited_scene(self):
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return
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# TODO these icons are blank when running as a game
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_string_status_icons[STATUS_UNTRANSLATED] = get_icon("StatusError", "EditorIcons")
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_string_status_icons[STATUS_PARTIALLY_TRANSLATED] = get_icon("StatusWarning", "EditorIcons")
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_string_status_icons[STATUS_TRANSLATED] = get_icon("StatusSuccess", "EditorIcons")
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_file_menu.get_popup().add_item("Open...", MENU_FILE_OPEN)
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_file_menu.get_popup().add_item("Save", MENU_FILE_SAVE)
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_file_menu.get_popup().add_item("Save as CSV...", MENU_FILE_SAVE_AS_CSV)
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@ -201,11 +213,11 @@ func _on_OpenDialog_file_selected(filepath: String):
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func _on_SaveFileDialog_file_selected(filepath: String):
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save_file(filepath, FORMAT_CSV)
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_save_file(filepath, FORMAT_CSV)
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func _on_SaveFolderDialog_dir_selected(filepath: String):
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save_file(filepath, FORMAT_GETTEXT)
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_save_file(filepath, FORMAT_GETTEXT)
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func _on_OpenButton_pressed():
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@ -229,7 +241,7 @@ func _save():
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# Have to default to CSV for now...
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_save_file_dialog.popup_centered_ratio()
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else:
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save_file(_current_path, _current_format)
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_save_file(_current_path, _current_format)
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func load_file(filepath: String):
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@ -298,16 +310,25 @@ func _on_TranslationEdit_text_changed(language: String):
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# TODO Don't show the editor if no strings are selected
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if len(selected_strids) != 1:
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return
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#assert(len(selected_strids) == 1)
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var strid := _string_list.get_item_text(selected_strids[0])
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var list_index : int = selected_strids[0]
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var strid := _string_list.get_item_text(list_index)
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var prev_text : String
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var s : Dictionary = _data[strid]
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if s.translations.has(language):
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prev_text = s.translations[language]
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if prev_text != edit.text:
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s.translations[language] = edit.text
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_set_language_modified(language)
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# Update status icon
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var status := _get_string_status(strid)
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_string_list.set_item_icon(list_index, _string_status_icons[status])
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func _on_NotesEdit_text_changed():
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var selected_strids := _string_list.get_selected_items()
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@ -360,7 +381,7 @@ func get_current_language() -> String:
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return ""
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func save_file(path: String, format: int):
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func _save_file(path: String, format: int):
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var saved_languages := []
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if format == FORMAT_GETTEXT:
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@ -387,6 +408,11 @@ func save_file(path: String, format: int):
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func refresh_list():
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var prev_selection := _string_list.get_selected_items()
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var prev_selected_strid := ""
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if len(prev_selection) > 0:
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prev_selected_strid = _string_list.get_item_text(prev_selection[0])
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var search_text := _search_edit.text.strip_edges()
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var sorted_strids := []
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@ -401,7 +427,36 @@ func refresh_list():
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_string_list.clear()
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for strid in sorted_strids:
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var i := _string_list.get_item_count()
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_string_list.add_item(strid)
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var status := _get_string_status(strid)
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var icon = _string_status_icons[status]
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_string_list.set_item_icon(i, icon)
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# Preserve selection
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if prev_selected_strid != "":
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for i in _string_list.get_item_count():
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if _string_list.get_item_text(i) == prev_selected_strid:
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_string_list.select(i)
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# Normally not necessary, unless the list changed a lot
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_string_list.ensure_current_is_visible()
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break
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func _get_string_status(strid: String) -> int:
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if len(_languages) == 0:
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return STATUS_UNTRANSLATED
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var s : Dictionary = _data[strid]
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var translated_count := 0
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for language in s.translations:
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var text : String = s.translations[language].strip_edges()
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if text != "":
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translated_count += 1
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if translated_count == len(_languages):
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return STATUS_TRANSLATED
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if translated_count <= 1:
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return STATUS_UNTRANSLATED
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return STATUS_PARTIALLY_TRANSLATED
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func _on_StringList_item_selected(index: int):
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@ -454,9 +509,9 @@ func _on_RenameButton_pressed():
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func _on_StringEditionDialog_submitted(str_id: String, prev_str_id: String):
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if prev_str_id == "":
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add_new_string(str_id)
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_add_new_string(str_id)
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else:
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rename_string(prev_str_id, str_id)
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_rename_string(prev_str_id, str_id)
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func _validate_new_string_id(str_id: String):
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@ -470,7 +525,7 @@ func _validate_new_string_id(str_id: String):
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return true
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func add_new_string(strid: String):
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func _add_new_string(strid: String):
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_logger.debug(str("Adding new string ", strid))
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assert(not _data.has(strid))
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var s := {
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@ -483,10 +538,29 @@ func add_new_string(strid: String):
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_set_language_modified(language)
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# Update UI
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_string_list.add_item(strid)
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refresh_list()
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func rename_string(old_strid: String, new_strid: String):
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func _add_new_strings(strids: Array):
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if len(strids) == 0:
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return
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for strid in strids:
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assert(not _data.has(strid))
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var s := {
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"translations": {},
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"comments": ""
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}
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_data[strid] = s
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for language in _languages:
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_set_language_modified(language)
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# Update UI
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refresh_list()
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func _rename_string(old_strid: String, new_strid: String):
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assert(_data.has(old_strid))
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var s : Dictionary = _data[old_strid]
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_data.erase(old_strid)
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@ -514,6 +588,8 @@ func _add_language(language: String):
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_logger.debug(str("Added language ", language))
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refresh_list()
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func _remove_language(language: String):
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assert(_languages.find(language) != -1)
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@ -530,6 +606,8 @@ func _remove_language(language: String):
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_logger.debug(str("Removed language ", language))
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refresh_list()
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func _on_RemoveLanguageConfirmationDialog_confirmed():
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var language := get_current_language()
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@ -545,9 +623,11 @@ func _is_string_registered(text: String) -> bool:
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func _on_ExtractorDialog_import_selected(results: Dictionary):
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var new_strings = []
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for text in results:
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if not _is_string_registered(text):
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add_new_string(text)
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new_strings.append(text)
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_add_new_strings(new_strings)
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func _on_Search_text_changed(search_text: String):
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