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https://github.com/Relintai/godot_translation_editor.git
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Show current file in the status bar, also fix another bug when saving .po files
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@ -23,6 +23,7 @@ onready var _string_list = get_node("VBoxContainer/Main/LeftPane/StringList")
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onready var _translation_tab_container = \
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get_node("VBoxContainer/Main/RightPane/VSplitContainer/TranslationTabContainer")
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onready var _notes_edit = get_node("VBoxContainer/Main/RightPane/VSplitContainer/VBoxContainer/NotesEdit")
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onready var _status_label = get_node("VBoxContainer/StatusBar/Label")
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var _string_edit_dialog = null
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var _language_selection_dialog = null
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@ -97,6 +98,8 @@ func _ready():
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_remove_language_confirmation_dialog.connect("confirmed", self, "_on_RemoveLanguageConfirmationDialog_confirmed")
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dialogs_parent.add_child(_remove_language_confirmation_dialog)
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_update_status_label()
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func configure_for_godot_integration(base_control):
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# You have to call this before adding to the tree
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@ -168,11 +171,13 @@ func load_file(filepath):
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if ext == "po":
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var valid_locales = Locales.get_all_locale_ids()
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_data = PoLoader.load_po_translation(filepath.get_base_dir(), valid_locales)
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_current_path = filepath.get_base_dir()
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_data = PoLoader.load_po_translation(_current_path, valid_locales)
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_current_format = FORMAT_GETTEXT
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elif ext == "csv":
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_data = CsvLoader.load_csv_translation(filepath)
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_current_path = filepath
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_current_format = FORMAT_CSV
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else:
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@ -197,8 +202,17 @@ func load_file(filepath):
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_create_translation_edit(language)
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refresh_list()
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_current_path = filepath
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_modified_languages.clear()
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_update_status_label()
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func _update_status_label():
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if _current_path == null:
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_status_label.text = "No file loaded"
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elif _current_format == FORMAT_CSV:
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_status_label.text = _current_path
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elif _current_format == FORMAT_GETTEXT:
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_status_label.text = str(_current_path, " (Gettext translations folder)")
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func _create_translation_edit(language):
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@ -302,6 +316,7 @@ func save_file(path, format):
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_current_format = format
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_current_path = path
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_update_status_label()
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func refresh_list():
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