godot_fastnoise/fastnoise_noise_params.h

72 lines
2.2 KiB
C++

#ifndef FASTNOISE_NOISE_PARAMS_H
#define FASTNOISE_NOISE_PARAMS_H
#include "core/resource.h"
#include "noise.h"
class FastnoiseNoiseParams : public Resource {
GDCLASS(FastnoiseNoiseParams, Resource);
public:
int get_seed() const { return _seed; }
void set_seed(int seed) { _seed = seed; }
void set_noise_type(FastNoise::Type noise_type) { _noise_type = noise_type; }
FastNoise::Type get_noise_type() const { return _noise_type; }
void set_interpolation(FastNoise::Interpolation interp) { _interp = interp; }
FastNoise::Interpolation get_interpolation() const { return _interp; }
void set_frequency(real_t freq) { _freq = freq; }
real_t get_frequency() const { return _freq; }
void set_fractal_octaves(unsigned int octave_count) { _octave_count = octave_count; }
int get_fractal_octaves() const { return _octave_count; }
void set_fractal_lacunarity(real_t lacunarity) { _lacunarity = lacunarity; }
real_t get_fractal_lacunarity() const { return _lacunarity; }
void set_fractal_gain(real_t gain) { _gain = gain; }
real_t get_fractal_gain() const { return _gain; }
void set_fractal_type(FastNoise::FractalType type) { _type = type; }
FastNoise::FractalType get_fractal_type() const { return _type; }
void set_cellular_distance_function(FastNoise::CellularDistanceFunction func) { _func = func; }
FastNoise::CellularDistanceFunction get_cellular_distance_function() const { return _func; }
void set_cellular_return_type(FastNoise::CellularReturnType ret) { _ret = ret; }
FastNoise::CellularReturnType get_cellular_return_type() const { return _ret; }
void set_cellular_jitter(real_t jitter) { _jitter = jitter; }
real_t get_cellular_jitter() const { return _jitter; }
void set_gradient_perturbation_amplitude(real_t amp) { _amp = amp; }
real_t get_gradient_perturbation_amplitude() const { return _amp; }
void setup_noise(Ref<FastNoise> noise);
FastnoiseNoiseParams();
~FastnoiseNoiseParams();
protected:
static void _bind_methods();
private:
int _seed;
FastNoise::Type _noise_type;
FastNoise::Interpolation _interp;
real_t _freq;
unsigned int _octave_count;
real_t _lacunarity;
real_t _gain;
FastNoise::FractalType _type;
FastNoise::CellularDistanceFunction _func;
FastNoise::CellularReturnType _ret;
real_t _jitter;
real_t _amp;
};
#endif