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FastNoise library integration for Godot Engine
lib | ||
.gitignore | ||
config.py | ||
LICENSE.md | ||
noise.cpp | ||
noise.h | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub |
FastNoise for Godot Engine
This is an integration of the FastNoise C++ library for Godot Engine. It uses Simplex Noise for some of its generators, which is patented. If you want to avoid the patent, you can try OpenSimplex, for which I also made a module.
I still prefer FastNoise because it has more features, doesn't allocates dynamic memory and works with a single class.