godot_fastnoise/SCsub

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Import('env')
module_env = env.Clone()
module_env.add_source_files(env.modules_sources,"*.cpp")
module_env.add_source_files(env.modules_sources,"lib/*.cpp")
# FastNoise uses a few C++11 features
module_env.Append(CPPFLAGS=["-std=c++11"])