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https://github.com/Relintai/godot_fastnoise.git
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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef FASTNOISE_NOISE_PARAMS_H
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#define FASTNOISE_NOISE_PARAMS_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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#include "noise.h"
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class FastnoiseNoiseParams : public Resource {
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GDCLASS(FastnoiseNoiseParams, Resource);
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public:
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int get_seed() const { return _seed; }
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void set_seed(int seed) { _seed = seed; }
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void set_noise_type(FastNoise::Type noise_type) { _noise_type = noise_type; }
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FastNoise::Type get_noise_type() const { return _noise_type; }
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void set_interpolation(FastNoise::Interpolation interp) { _interp = interp; }
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FastNoise::Interpolation get_interpolation() const { return _interp; }
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void set_frequency(real_t freq) { _freq = freq; }
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real_t get_frequency() const { return _freq; }
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void set_fractal_octaves(unsigned int octave_count) { _octave_count = octave_count; }
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int get_fractal_octaves() const { return _octave_count; }
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void set_fractal_lacunarity(real_t lacunarity) { _lacunarity = lacunarity; }
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real_t get_fractal_lacunarity() const { return _lacunarity; }
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void set_fractal_gain(real_t gain) { _gain = gain; }
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real_t get_fractal_gain() const { return _gain; }
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void set_fractal_type(FastNoise::FractalType type) { _type = type; }
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FastNoise::FractalType get_fractal_type() const { return _type; }
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void set_cellular_distance_function(FastNoise::CellularDistanceFunction func) { _func = func; }
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FastNoise::CellularDistanceFunction get_cellular_distance_function() const { return _func; }
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void set_cellular_return_type(FastNoise::CellularReturnType ret) { _ret = ret; }
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FastNoise::CellularReturnType get_cellular_return_type() const { return _ret; }
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void set_cellular_jitter(real_t jitter) { _jitter = jitter; }
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real_t get_cellular_jitter() const { return _jitter; }
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void set_gradient_perturbation_amplitude(real_t amp) { _amp = amp; }
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real_t get_gradient_perturbation_amplitude() const { return _amp; }
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void setup_noise(Ref<FastNoise> noise);
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FastnoiseNoiseParams();
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~FastnoiseNoiseParams();
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protected:
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static void _bind_methods();
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private:
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int _seed;
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FastNoise::Type _noise_type;
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FastNoise::Interpolation _interp;
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real_t _freq;
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unsigned int _octave_count;
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real_t _lacunarity;
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real_t _gain;
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FastNoise::FractalType _type;
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FastNoise::CellularDistanceFunction _func;
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FastNoise::CellularReturnType _ret;
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real_t _jitter;
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real_t _amp;
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};
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#endif
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