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Important installation details
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FastNoise for Godot Engine
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FastNoise for Godot Engine
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=============================
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=============================
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Description
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This is an integration of the [FastNoise C++ library](https://github.com/Auburns/FastNoise) for Godot Engine.
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This is an integration of the [FastNoise C++ library](https://github.com/Auburns/FastNoise) for Godot Engine.
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It uses Simplex Noise for some of its generators, which is [patented](https://www.google.com/patents/US6867776) for image generation.
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It uses Simplex Noise for some of its generators, which is [patented](https://www.google.com/patents/US6867776) for image generation.
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If you want to avoid the patent, you can try OpenSimplex, for which I also made a [module](https://github.com/Zylann/godot_opensimplex).
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If you want to avoid the patent, you can try OpenSimplex, for which I also made a [module](https://github.com/Zylann/godot_opensimplex).
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I still prefer FastNoise because it has more features, doesn't allocates dynamic memory and works with a single class.
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I still prefer FastNoise because it has more features, doesn't allocates dynamic memory and works with a single class.
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Install
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--------
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You have to get the source code of Godot to compile it with the module. Copy the contents of the repository inside a `fastnoise` directory under Godot's `modules` folder. The name is important for the module to compile properly.
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Example git command: `git clone https://github.com/Zylann/godot_opensimplex.git opensimplex`
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