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Merge branch 'master' of https://github.com/Zylann/godot_fastnoise
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Import('env')
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env.add_source_files(env.modules_sources,"*.cpp")
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env.add_source_files(env.modules_sources,"lib/*.cpp")
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module_env = env.Clone()
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module_env.add_source_files(env.modules_sources,"*.cpp")
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module_env.add_source_files(env.modules_sources,"lib/*.cpp")
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# FastNoise uses a few C++11 features
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module_env.Append(CPPFLAGS=["-std=c++11"])
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