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Updated the readme.
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README.md
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README.md
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FastNoise for Godot Engine
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# FastNoise for Godot Engine
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=============================
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Description
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## Description
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-------------
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This is an integration of the [FastNoise C++ library](https://github.com/Auburns/FastNoise) for Godot Engine.
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This is an integration of the [FastNoise C++ library](https://github.com/Auburns/FastNoise) for Godot Engine.
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It uses Simplex Noise for some of its generators, which is [patented](https://www.google.com/patents/US6867776) for image generation.
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It uses Simplex Noise for some of its generators, which is [patented](https://www.google.com/patents/US6867776) for image generation.
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@ -10,9 +8,14 @@ If you want to avoid the patent, you can try OpenSimplex, for which I also made
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I still prefer FastNoise because it has more features, doesn't allocates dynamic memory and works with a single class.
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I still prefer FastNoise because it has more features, doesn't allocates dynamic memory and works with a single class.
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Install
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## Godot Version Support
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--------
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This branch tries to follow godot's master branch (as much as I have time).
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For different godot versions look at the other branches.
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## Install
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You have to get the source code of Godot to compile it with the module. Copy the contents of the repository inside a `fastnoise` directory under Godot's `modules` folder. The name is important for the module to compile properly.
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You have to get the source code of Godot to compile it with the module. Copy the contents of the repository inside a `fastnoise` directory under Godot's `modules` folder. The name is important for the module to compile properly.
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Example git command: `git clone https://github.com/Zylann/godot_fastnoise.git fastnoise`
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Example git command: `git clone https://github.com/Relintai/godot_fastnoise.git fastnoise`
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