godot_fastnoise/register_types.cpp

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#include "register_types.h"
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#include "core/class_db.h"
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#include "noise.h"
#include "fastnoise_noise_params.h"
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void register_fastnoise_types() {
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ClassDB::register_class<FastNoise>();
ClassDB::register_class<FastnoiseNoiseParams>();
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}
void unregister_fastnoise_types() {
}