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https://github.com/Relintai/godot_data_editor.git
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50 lines
1.0 KiB
GDScript
50 lines
1.0 KiB
GDScript
extends Node
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# Class information
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# No setter, that's why there is a comma
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var _class setget ,get_class
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var _class_name setget ,get_class_name
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var _dirty = false # TODO: Exclude
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var _persistent = false # TODO: Exclude
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var _id = ""
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var _display_name setget set_display_name,get_display_name
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var _created = 0
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var _last_modified = 0
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# Instance-level custom properties, consists of arrays containing name, type, (hint and hint_text), default value
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var _custom_properties = {}
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func _ready():
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pass
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func get_class():
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return self.get_script().get_path().get_file().basename()
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func get_class_name():
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return self.get_class().capitalize()
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func get_display_name():
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if _display_name == null or _display_name == "":
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return self._id
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else:
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return _display_name
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func set_display_name(name):
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_display_name = name
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func update_property(property, value):
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var data_singleton = Globals.get_singleton("data")
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if data_singleton:
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data_singleton.set_progress(_class, _id, property, value)
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func _init(id):
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self._id = id |