godot_data_editor/data_item.gd
2017-08-03 17:09:17 +02:00

50 lines
1.0 KiB
GDScript

extends Node
# Class information
# No setter, that's why there is a comma
var _class setget ,get_class
var _class_name setget ,get_class_name
var _dirty = false # TODO: Exclude
var _persistent = false # TODO: Exclude
var _id = ""
var _display_name setget set_display_name,get_display_name
var _created = 0
var _last_modified = 0
# Instance-level custom properties, consists of arrays containing name, type, (hint and hint_text), default value
var _custom_properties = {}
func _ready():
pass
func get_class():
return self.get_script().get_path().get_file().basename()
func get_class_name():
return self.get_class().capitalize()
func get_display_name():
if _display_name == null or _display_name == "":
return self._id
else:
return _display_name
func set_display_name(name):
_display_name = name
func update_property(property, value):
var data_singleton = Globals.get_singleton("data")
if data_singleton:
data_singleton.set_progress(_class, _id, property, value)
func _init(id):
self._id = id