extends "res://addons/godot_data_editor/data_item.gd" export(String) var name = "" export(String, MULTILINE) var description = "" export(String, "water", "fire", "wind", "earth") var element = "water" export(Texture) var icon = null export(int, 0, 9999) var base_damage = 0 export(String, "One Enemy", "All Enemies", "One Player", "All Players") var target = "One Enemy" export(PackedScene) var effect = null export(Sample) var sound = null func _init(id).(id): pass