Removed engine.cfg modification, resized class dlg

This commit is contained in:
Matthias Stöckli 2017-08-22 21:52:17 +02:00
parent b35700a1da
commit 8ff1edd96f
17 changed files with 173 additions and 302 deletions

View File

@ -22,7 +22,8 @@ This repository hosts a plugin for the [Godot Engine]. It allows users to enter
* Copy the "addons" folder into your project folder
* Open your project in the editor and navigate to the plugin (Scene -> Project Settings -> Plugins)
* The plugin "godot_data_editor" should now appear, change the status from "Inactive" to "Active"
* Restart the editor to make sure that the _data_ singleton is loaded properly. If _data_ was not added, add a [singleton] to the class "addons/godot_data_editor/data.gd".
* Add the _data_ singleton which allows you to access the data later on. To do so, go to the Project Settings -> AutoLoad, then enter "addons/godot_data_editor/data.gd" as path and "data" as Node Name. Save the singleton by clicking on "Add".
![singleton]
I intend to upload the plugin to the AssetLib, once I feel it is stable enough.
@ -100,8 +101,11 @@ Please feel free to contribute. Unfortunately, the code base still is not docume
* In some cases, the controls are not correctly resized - pressing "Reload" should usually do the trick though
* There is no support for undo/redo
* Pressing Ctrl+S will not save the data items but the current scene
* The _data_ singleton is only visible in the editor when the project is being restarted. This seems to be a limitation of the engine which does not allow reload the engine.cfg file
* The "New Class" dialog is not displayed correctly under certain resolutions
* Originally, the _data_ singleton was stored automatically in the engine.cfg configuration as soon as the plugin was loaded. This has lead to various issues though. For that reason, _data_ must currently be added manually.
* Internationalization is still lacking
* Under certain circumstances, integers cannot be entered
Please post any issues you encounter.
# HALP! Something went wrong!
Stay calm, most issues can be resolved by either pressing the "Reload" button or activating and deactivating the plugin. If the problem persists, there is likely an issue with your data. Check if the name of the class (which are stored in the "classes" folder by default) is the same as the folder name of your instances (by default called "data"). If this is the case, there might be a conflict with duplicate IDs or the like. Please post an issue here if this happened without any external influence (e.g. you edited the files manually in another editor).
@ -113,4 +117,5 @@ Stay calm, most issues can be resolved by either pressing the "Reload" button or
[export property hints]: <http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_basics.html#exports>
[editor_screenshot]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/editor.png "The Godot Data Editor"
[class_screenshot]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/class.png "Example Class"
[data_access]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/data_access.png "Example Data Access"
[data_access]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/data_access.png "Example Data Access"
[singleton]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/singleton.png "Data Singleton"

View File

@ -11,7 +11,8 @@ signal data_item_class_opened(item_class)
func _enter_tree():
OS.set_low_processor_usage_mode(true)
check_for_data_singleton()
# Currently, adding the singleton automatically, does not work
#check_for_data_singleton()
check_plugin_settings()
gui = data_editor_class.instance()
get_editor_viewport().add_child(gui)
@ -23,36 +24,35 @@ func _enter_tree():
func _exit_tree():
OS.set_low_processor_usage_mode(false)
get_editor_viewport().remove_child(gui)
gui.free()
if gui:
gui.free()
var config = ConfigFile.new()
var status = config.load("res://engine.cfg")
if status == OK:
if config.has_section_key("autoload", "data"):
config.set_value("autoload", "data", null)
config.save("res://engine.cfg")
#var status = config.load("res://engine.cfg")
#if status == OK:
# if not config.has_section_key("autoload", "data"):
# config.set_value("autoload", "data", null)
# config.save("res://engine.cfg")
# Check if the Classes and Data folders exist
Globals.clear("item_manager")
func _ready():
gui.connect("class_edit_requested", self, "edit_class", [])
Globals.set("debug_is_editor", true)
Globals.set("debug_is_editor", true)
# Opens the selected class in the Script Editor
func edit_class(item_class):
edit_resource(item_class)
# TODO: Maybe there is a way to refresh the tree without restart?
func check_for_data_singleton():
var config = ConfigFile.new()
var status = config.load("res://engine.cfg")
if status == OK:
if not config.has_section_key("autoload", "data"):
config.set_value("autoload", "data", "*res://addons/godot_data_editor/data.gd")
config.save("res://engine.cfg")
#var directory = Directory.new()
#directory.copy("res://engine.cfg", "res://engine.cfg_BACKUP")
pass
#var config = ConfigFile.new()
#var status = config.load("res://engine.cfg")
#if status == OK and not config.has_section_key("autoload", "data"):
# config.set_value("autoload", "data", "*res://addons/godot_data_editor/data.gd")
# config.save("res://engine.cfg")
# Load the plugin settings and adds default if they do not exist.
# TODO: Obtain defaults from dialog
@ -87,11 +87,10 @@ func has_main_screen():
# Virtual:
func make_visible(visible):
if(visible):
if gui and visible:
gui.reload()
gui.show()
else:
elif gui:
gui.hide()

View File

@ -60,7 +60,7 @@ size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 0.0
margin/top = 0.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 28.0
alignment = 0
@ -281,23 +281,6 @@ icon = ExtResource( 9 )
flat = true
align = 0
[node name="Search" type="LineEdit" parent="VBox/Head"]
visibility/visible = false
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 377.0
margin/top = 0.0
margin/right = 435.0
margin/bottom = 28.0
placeholder/text = "Search"
placeholder/alpha = 0.6
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65
[node name="HSeparator" type="HSeparator" parent="VBox"]
focus/ignore_mouse = false
@ -306,7 +289,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 32.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 35.0
[node name="Body" type="HSplitContainer" parent="VBox"]
@ -317,7 +300,7 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 0.0
margin/top = 39.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 600.0
split/offset = 0
split/collapsed = false
@ -342,7 +325,7 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 177.0
margin/top = 0.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 561.0
[node name="VBox" type="VBoxContainer" parent="VBox/Body/Content"]
@ -369,7 +352,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
[node name="HBox" type="HBoxContainer" parent="VBox/Body/Content/VBox/Container"]
@ -380,7 +363,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
custom_constants/separation = 15
alignment = 2
@ -391,9 +374,9 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 722.0
margin/left = 466.0
margin/top = 0.0
margin/right = 892.0
margin/right = 636.0
margin/bottom = 25.0
disabled = true
toggle_mode = false
@ -410,9 +393,9 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 907.0
margin/left = 651.0
margin/top = 0.0
margin/right = 988.0
margin/right = 732.0
margin/bottom = 25.0
toggle_mode = false
enabled_focus_mode = 2
@ -428,9 +411,9 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 1003.0
margin/left = 747.0
margin/top = 0.0
margin/right = 1095.0
margin/right = 839.0
margin/bottom = 25.0
toggle_mode = false
enabled_focus_mode = 2
@ -448,13 +431,13 @@ size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 8.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
custom_fonts/font = ExtResource( 14 )
custom_colors/font_color_shadow = Color( 0.300781, 0.300781, 0.300781, 1 )
custom_constants/shadow_offset_x = 1
custom_constants/shadow_offset_y = 1
text = "Actor"
text = "Element"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
@ -466,9 +449,9 @@ focus/ignore_mouse = false
focus/stop_mouse = false
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 555.0
margin/left = 427.0
margin/top = 0.0
margin/right = 555.0
margin/right = 427.0
margin/bottom = 25.0
custom_constants/hseparation = 10
columns = 2
@ -546,7 +529,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
alignment = 0
@ -558,7 +541,7 @@ size_flags/horizontal = 3
size_flags/vertical = 2
margin/left = 0.0
margin/top = 29.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 32.0
[node name="Spacer" type="Control" parent="VBox/Body/Content/VBox"]
@ -570,7 +553,7 @@ size_flags/horizontal = 3
size_flags/vertical = 2
margin/left = 0.0
margin/top = 36.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 46.0
[node name="InstanceDetails" type="PanelContainer" parent="VBox/Body/Content/VBox"]
@ -582,8 +565,8 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 0.0
margin/top = 50.0
margin/right = 1103.0
margin/bottom = 561.0
margin/right = 847.0
margin/bottom = 303.0
[node name="HBox" type="HBoxContainer" parent="VBox/Body/Content/VBox/InstanceDetails"]
@ -593,16 +576,16 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 7.0
margin/top = 7.0
margin/right = 1096.0
margin/bottom = 504.0
margin/right = 840.0
margin/bottom = 246.0
alignment = 0
[node name="ClassProperties" parent="VBox/Body/Content/VBox/InstanceDetails/HBox" instance=ExtResource( 15 )]
anchor/right = 0
anchor/bottom = 0
margin/right = 542.0
margin/bottom = 497.0
margin/right = 414.0
margin/bottom = 239.0
[node name="CustomProperties" parent="VBox/Body/Content/VBox/InstanceDetails/HBox" instance=ExtResource( 16 )]
@ -610,16 +593,16 @@ anchor/right = 0
anchor/bottom = 0
size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 546.0
margin/right = 1089.0
margin/bottom = 497.0
margin/left = 418.0
margin/right = 833.0
margin/bottom = 239.0
[node name="ClassOverview" parent="VBox/Body/Content/VBox" instance=ExtResource( 17 )]
anchor/right = 0
anchor/bottom = 0
margin/top = 50.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 561.0
[node name="NoClasses" parent="VBox/Body/Content/VBox" instance=ExtResource( 18 )]
@ -650,15 +633,13 @@ script/script = ExtResource( 19 )
[node name="NewClassDialog" type="ConfirmationDialog" parent="."]
editor/display_folded = true
visibility/visible = false
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 519.0
margin/left = 396.0
margin/top = 193.0
margin/right = 990.0
margin/right = 915.0
margin/bottom = 316.0
popup/exclusive = true
window/title = "New Class"
@ -667,23 +648,30 @@ dialog/hide_on_ok = true
[node name="ClassName" type="LineEdit" parent="NewClassDialog"]
anchor/top = 3
anchor/right = 1
anchor/bottom = 3
focus_neighbour/bottom = NodePath("../ClassIconPath")
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 27.0
margin/right = 466.0
margin/bottom = 51.0
margin/top = 34.5
margin/right = 8.0
margin/bottom = 10.5
placeholder/text = "Name"
placeholder/alpha = 0.6
expand_to_len = false
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65
[node name="ClassIconPath" type="LineEdit" parent="NewClassDialog"]
anchor/top = 3
anchor/right = 1
anchor/bottom = 3
focus_neighbour/top = NodePath("../ClassName")
focus_neighbour/right = NodePath("../NewClassIconSearchButton")
focus/ignore_mouse = false
@ -691,11 +679,12 @@ focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 60.0
margin/right = 393.0
margin/bottom = 84.0
margin/top = 1.5
margin/right = 86.0
margin/bottom = -22.5
placeholder/text = "Icon Path (optional)"
placeholder/alpha = 0.6
expand_to_len = false
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65
@ -721,15 +710,19 @@ show_hidden_files = false
[node name="NewClassIconSearchButton" type="Button" parent="NewClassDialog"]
anchor/left = 1
anchor/top = 3
anchor/right = 1
anchor/bottom = 3
focus_neighbour/left = NodePath("../ClassIconPath")
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 399.0
margin/top = 61.0
margin/right = 466.0
margin/bottom = 83.0
margin/left = 80.0
margin/top = 0.5
margin/right = 8.0
margin/bottom = -21.5
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
@ -775,6 +768,7 @@ margin/right = 363.0
margin/bottom = 53.0
placeholder/text = "Name"
placeholder/alpha = 0.6
expand_to_len = false
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65

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@ -1,114 +0,0 @@
# Godot Data Editor
This repository hosts a plugin for the [Godot Engine]. It allows users to enter data items based on Godot classes which are then serialized in either as json or binaries. Serialized items may be encrypted if desired.
# Features
* Support for binary or json serialization
* Create data classes with the click of a button
* Use gdscript to add properties and logic to your data classes, all instances will be Nodes
* Make use of the built-in [export property hints]
* Add instance-specific custom properties
* Access data with a simple API using the _data_ singleton
* ALPHA: Use the notification/observer system to react to changes in data items
* ALPHA: Encrypt your data files
# Screenshots
![editor_screenshot]
![class_screenshot]
# Installation
* Open your project folder, e.g. "../MyGame/"
* Create a folder named "addons" (if not already present)
* In addons, create a folder named "godot_data_editor"
* Copy the content of this repository into it. You may remove the "sceenshots" ;)
* Open your project in the editor and navigate to the plugin (Scene -> Project Settings -> Plugins)
* The plugin "godot_data_editor" should now appear, change the status from "Inactive" to "Active"
* Restart the editor to make sure that the _data_ singleton is loaded properly
I intend to upload the plugin to the AssetLib, once I feel it is stable enough.
# System Requirements
The plugin was written for version *2.1.3* of the Godot Engine. Upcoming minor versions should be supported as well.
It is very likely that a number of changes will be necessary, once Godot 3 is released.
# API / Tutorial
I created a little video which shows how to use the plugin to create a simple shop system: [[Link to video which does not exist yet :) ]]
Working with data is rather simple, use the provided _data_ class to access the items. The following code snippets demonstrates item retrieval as well as the observation feature:
```gdscript
extends Node
func _ready():
# Get a single item
var herb = data.get_item("shop_item", "herb")
var price = herb.price
# Get all items as dictionary (key: id, value: item)
var shop_items = data.get_items("shop_item")
for shop_item in shop_items.values():
print(shop_item.price)
pass
#######################################
# Observe Properties:
# Please note that you currently have to update properties using the "update_property" to make use of this feature
#######################################
# Be notified when something about this herb changes
data.observe_item(self, herb, "herb_changed")
herb.update_property("name", "better_herb")
# Be notified when the price of this herb changes,
data.observe_item_property(self, herb, "price", "herb_price_changed")
herb.update_property("price", 500)
# Be notified when any item changes
var doge_axe = data.get_item("shop_item", "doge_axe")
data.observe_class(self, "shop_item", "shop_item_changed")
doge_axe.update_property("price", 500)
# Overkill: be notified about everything
data.observe_all_changes(self, "something_changed")
#######################################
# Stop Observing:
# When you are no longer interested in updates, simply unsubscribe/stop observing
#######################################
data.stop_observing_item_property(self, herb, "price")
data.stop_observing_item(self, herb)
data.stop_observing_class(self, "shop_item")
data.stop_observing_changes(self)
func herb_changed(item, property, value):
print("Something about this herb changed!")
func herb_price_changed(item, property, value):
print("Herb price changed!")
func shop_item_changed(item, property, value):
print(item.name + " changed! " + property + " : " + str(value))
func something_changed(item, property, value):
print("I guess something changed.")
```
# Please Contribute!
Please feel free to contribute. Unfortunately, the code base still is not documented that well and there are a number of bugs which will need to be ironed out. I am sure that there are many things I have been doing wrong, especially in regard to memory management.
# Known Issues
* The "Rename Class" feature may not properly rename the class file if it still in use
* In some cases, the controls are not correctly resized - pressing "Reload" should usually do the trick though
* There is no support for undo/redo
* Pressing Ctrl+S will not save the data items but the current scene
* The _data_ singleton is only visible in the editor when the project is being restarted. This seems to be a limitation of the engine which does not allow reload the engine.cfg file
* The "class overview" screen is lacking any kind of useful content
# HALP! Something went wrong!
Stay calm, most issues can be resolved by either pressing the "Reload" button or activating and deactivating the plugin. If the problem persists, there is likely an issue with your data. Check if the name of the class (which are stored in the "classes" folder by default) is the same as the folder name of your instances (by default called "data"). If this is the case, there might be a conflict with duplicate IDs or the like. Please post an issue here if this happened without any external influence (e.g. you edited the files manually in another editor).
[Godot Engine]: <https://github.com/godotengine/godot>
[export property hints]: <http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_basics.html#exports>
[editor_screenshot]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/editor.png "The Godot Data Editor"
[class_screenshot]: https://github.com/Stoeoeoe/godot_data_editor/blob/master/screenshots/class.png "Example Class"

View File

@ -11,7 +11,8 @@ signal data_item_class_opened(item_class)
func _enter_tree():
OS.set_low_processor_usage_mode(true)
check_for_data_singleton()
# Currently, adding the singleton automatically, does not work
#check_for_data_singleton()
check_plugin_settings()
gui = data_editor_class.instance()
get_editor_viewport().add_child(gui)
@ -23,36 +24,35 @@ func _enter_tree():
func _exit_tree():
OS.set_low_processor_usage_mode(false)
get_editor_viewport().remove_child(gui)
gui.free()
if gui:
gui.free()
var config = ConfigFile.new()
var status = config.load("res://engine.cfg")
if status == OK:
if config.has_section_key("autoload", "data"):
config.set_value("autoload", "data", null)
config.save("res://engine.cfg")
#var status = config.load("res://engine.cfg")
#if status == OK:
# if not config.has_section_key("autoload", "data"):
# config.set_value("autoload", "data", null)
# config.save("res://engine.cfg")
# Check if the Classes and Data folders exist
Globals.clear("item_manager")
func _ready():
gui.connect("class_edit_requested", self, "edit_class", [])
Globals.set("debug_is_editor", true)
Globals.set("debug_is_editor", true)
# Opens the selected class in the Script Editor
func edit_class(item_class):
edit_resource(item_class)
# TODO: Maybe there is a way to refresh the tree without restart?
func check_for_data_singleton():
var config = ConfigFile.new()
var status = config.load("res://engine.cfg")
if status == OK:
if not config.has_section_key("autoload", "data"):
config.set_value("autoload", "data", "*res://addons/godot_data_editor/data.gd")
config.save("res://engine.cfg")
#var directory = Directory.new()
#directory.copy("res://engine.cfg", "res://engine.cfg_BACKUP")
pass
#var config = ConfigFile.new()
#var status = config.load("res://engine.cfg")
#if status == OK and not config.has_section_key("autoload", "data"):
# config.set_value("autoload", "data", "*res://addons/godot_data_editor/data.gd")
# config.save("res://engine.cfg")
# Load the plugin settings and adds default if they do not exist.
# TODO: Obtain defaults from dialog
@ -87,11 +87,10 @@ func has_main_screen():
# Virtual:
func make_visible(visible):
if(visible):
if gui and visible:
gui.reload()
gui.show()
else:
elif gui:
gui.hide()

View File

@ -60,7 +60,7 @@ size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 0.0
margin/top = 0.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 28.0
alignment = 0
@ -281,23 +281,6 @@ icon = ExtResource( 9 )
flat = true
align = 0
[node name="Search" type="LineEdit" parent="VBox/Head"]
visibility/visible = false
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 377.0
margin/top = 0.0
margin/right = 435.0
margin/bottom = 28.0
placeholder/text = "Search"
placeholder/alpha = 0.6
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65
[node name="HSeparator" type="HSeparator" parent="VBox"]
focus/ignore_mouse = false
@ -306,7 +289,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 32.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 35.0
[node name="Body" type="HSplitContainer" parent="VBox"]
@ -317,7 +300,7 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 0.0
margin/top = 39.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 600.0
split/offset = 0
split/collapsed = false
@ -342,7 +325,7 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 177.0
margin/top = 0.0
margin/right = 1280.0
margin/right = 1024.0
margin/bottom = 561.0
[node name="VBox" type="VBoxContainer" parent="VBox/Body/Content"]
@ -369,7 +352,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 0.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
[node name="HBox" type="HBoxContainer" parent="VBox/Body/Content/VBox/Container"]
@ -380,7 +363,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
custom_constants/separation = 15
alignment = 2
@ -391,9 +374,9 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 722.0
margin/left = 466.0
margin/top = 0.0
margin/right = 892.0
margin/right = 636.0
margin/bottom = 25.0
disabled = true
toggle_mode = false
@ -410,9 +393,9 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 907.0
margin/left = 651.0
margin/top = 0.0
margin/right = 988.0
margin/right = 732.0
margin/bottom = 25.0
toggle_mode = false
enabled_focus_mode = 2
@ -428,9 +411,9 @@ focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 1003.0
margin/left = 747.0
margin/top = 0.0
margin/right = 1095.0
margin/right = 839.0
margin/bottom = 25.0
toggle_mode = false
enabled_focus_mode = 2
@ -448,13 +431,13 @@ size_flags/horizontal = 2
size_flags/vertical = 0
margin/left = 8.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
custom_fonts/font = ExtResource( 14 )
custom_colors/font_color_shadow = Color( 0.300781, 0.300781, 0.300781, 1 )
custom_constants/shadow_offset_x = 1
custom_constants/shadow_offset_y = 1
text = "Actor"
text = "Element"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
@ -466,9 +449,9 @@ focus/ignore_mouse = false
focus/stop_mouse = false
size_flags/horizontal = 0
size_flags/vertical = 2
margin/left = 555.0
margin/left = 427.0
margin/top = 0.0
margin/right = 555.0
margin/right = 427.0
margin/bottom = 25.0
custom_constants/hseparation = 10
columns = 2
@ -546,7 +529,7 @@ size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 0.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 25.0
alignment = 0
@ -558,7 +541,7 @@ size_flags/horizontal = 3
size_flags/vertical = 2
margin/left = 0.0
margin/top = 29.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 32.0
[node name="Spacer" type="Control" parent="VBox/Body/Content/VBox"]
@ -570,7 +553,7 @@ size_flags/horizontal = 3
size_flags/vertical = 2
margin/left = 0.0
margin/top = 36.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 46.0
[node name="InstanceDetails" type="PanelContainer" parent="VBox/Body/Content/VBox"]
@ -582,8 +565,8 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 0.0
margin/top = 50.0
margin/right = 1103.0
margin/bottom = 561.0
margin/right = 847.0
margin/bottom = 303.0
[node name="HBox" type="HBoxContainer" parent="VBox/Body/Content/VBox/InstanceDetails"]
@ -593,16 +576,16 @@ size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 7.0
margin/top = 7.0
margin/right = 1096.0
margin/bottom = 504.0
margin/right = 840.0
margin/bottom = 246.0
alignment = 0
[node name="ClassProperties" parent="VBox/Body/Content/VBox/InstanceDetails/HBox" instance=ExtResource( 15 )]
anchor/right = 0
anchor/bottom = 0
margin/right = 542.0
margin/bottom = 497.0
margin/right = 414.0
margin/bottom = 239.0
[node name="CustomProperties" parent="VBox/Body/Content/VBox/InstanceDetails/HBox" instance=ExtResource( 16 )]
@ -610,16 +593,16 @@ anchor/right = 0
anchor/bottom = 0
size_flags/horizontal = 3
size_flags/vertical = 3
margin/left = 546.0
margin/right = 1089.0
margin/bottom = 497.0
margin/left = 418.0
margin/right = 833.0
margin/bottom = 239.0
[node name="ClassOverview" parent="VBox/Body/Content/VBox" instance=ExtResource( 17 )]
anchor/right = 0
anchor/bottom = 0
margin/top = 50.0
margin/right = 1103.0
margin/right = 847.0
margin/bottom = 561.0
[node name="NoClasses" parent="VBox/Body/Content/VBox" instance=ExtResource( 18 )]
@ -650,15 +633,13 @@ script/script = ExtResource( 19 )
[node name="NewClassDialog" type="ConfirmationDialog" parent="."]
editor/display_folded = true
visibility/visible = false
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 519.0
margin/left = 396.0
margin/top = 193.0
margin/right = 990.0
margin/right = 915.0
margin/bottom = 316.0
popup/exclusive = true
window/title = "New Class"
@ -667,23 +648,30 @@ dialog/hide_on_ok = true
[node name="ClassName" type="LineEdit" parent="NewClassDialog"]
anchor/top = 3
anchor/right = 1
anchor/bottom = 3
focus_neighbour/bottom = NodePath("../ClassIconPath")
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 27.0
margin/right = 466.0
margin/bottom = 51.0
margin/top = 34.5
margin/right = 8.0
margin/bottom = 10.5
placeholder/text = "Name"
placeholder/alpha = 0.6
expand_to_len = false
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65
[node name="ClassIconPath" type="LineEdit" parent="NewClassDialog"]
anchor/top = 3
anchor/right = 1
anchor/bottom = 3
focus_neighbour/top = NodePath("../ClassName")
focus_neighbour/right = NodePath("../NewClassIconSearchButton")
focus/ignore_mouse = false
@ -691,11 +679,12 @@ focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 8.0
margin/top = 60.0
margin/right = 393.0
margin/bottom = 84.0
margin/top = 1.5
margin/right = 86.0
margin/bottom = -22.5
placeholder/text = "Icon Path (optional)"
placeholder/alpha = 0.6
expand_to_len = false
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65
@ -721,15 +710,19 @@ show_hidden_files = false
[node name="NewClassIconSearchButton" type="Button" parent="NewClassDialog"]
anchor/left = 1
anchor/top = 3
anchor/right = 1
anchor/bottom = 3
focus_neighbour/left = NodePath("../ClassIconPath")
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = 399.0
margin/top = 61.0
margin/right = 466.0
margin/bottom = 83.0
margin/left = 80.0
margin/top = 0.5
margin/right = 8.0
margin/bottom = -21.5
toggle_mode = false
enabled_focus_mode = 2
shortcut = null
@ -775,6 +768,7 @@ margin/right = 363.0
margin/bottom = 53.0
placeholder/text = "Name"
placeholder/alpha = 0.6
expand_to_len = false
focus_mode = 2
caret/caret_blink = false
caret/caret_blink_speed = 0.65

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@ -1,21 +0,0 @@
Add "Notes" to each element
Add Display Name for each
Add Refresh
Check how to deal with reloading the tree
Add Sub categories
Translate
Add "state" handling
Add UndoRedo
Move short callbacks from self to the object and call directly (e.g. popup)
Use EditorFileSystem class to check for changes (external ones)
print_progress
Handle when switching from encrypted to non-encrypted and vice versa
# Progress?
get_status(story_item)
set_status(story_item, value)

View File

@ -130,7 +130,7 @@ func _on_Options_confirmed():
config.set_value("custom", "serializer", serializer)
config.set_value("custom", "encrypt", encrypt)
config.set_value("custom", "password", password)
config.set_value("custom", "class_directory", output_directory)
config.set_value("custom", "class_directory", class_directory)
config.set_value("custom", "output_directory", output_directory)
config.set_value("custom", "sanitize_ids", sanitize_ids)
config.save("res://addons/godot_data_editor/plugin.cfg")

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10
demo/classes/test.gd Normal file
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@ -0,0 +1,10 @@
extends "res://addons/godot_data_editor/data_item.gd"
export(int) var int_no_hints = 0
export(String) var string_no_hints = ""
export(Color) var your_color_property = Color(1,0,1)
func _init(id).(id):
pass

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@ -0,0 +1 @@
{"_last_modified":[1503426771, 2], "int_no_hints":[100000, 2], "_id":["test_instance", 4], "_display_name":["test_instance", 4], "_class_name":["Test", 4], "_class":["test", 4], "_custom_properties":{}, "_created":[1503426734, 2], "string_no_hints":["", 4], "_persistent":[true, 1], "your_color_property":["ffff00ff", 14]}

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@ -11,3 +11,7 @@ data="*res://addons/godot_data_editor/data.gd"
[editor_plugins]
enabled=["godot_data_editor"]
[input]
Test=[Vector2(0, 0), key(A), key(B)]

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