godot/core/io/object_saver.h

129 lines
4.2 KiB
C++

/*************************************************************************/
/* object_saver.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OBJECT_SAVER_H
#define OBJECT_SAVER_H
#include "object.h"
#include "resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef OLD_SCENE_FORMAT_ENABLED
class OptimizedSaver : public Reference {
OBJ_TYPE(OptimizedSaver,Reference);
public:
struct Property {
StringName name;
Variant value;
};
private:
String name;
String platform;
List<Property> *_list;
protected:
void set_target_platform(const String& p_platform);
void set_target_name(const String& p_name);
void add_property(const StringName& p_name, const Variant& p_value);
static void _bind_methods();
virtual bool optimize_object(const Object *p_object);
public:
virtual bool is_bundle_resources_enabled() const { return false; }
String get_target_platform() const;
String get_target_name() const;
void get_property_list(const Object* p_object, List<Property> *p_properties);
OptimizedSaver();
};
class ObjectFormatSaver {
public:
virtual Error save(const Object *p_object,const Variant &p_meta=Variant())=0;
virtual ~ObjectFormatSaver() {}
};
class ObjectFormatSaverInstancer {
public:
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
virtual ObjectFormatSaver* instance(const String& p_file,const String& p_magic="",uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>())=0;
bool recognize(const String& p_extension) const;
virtual ~ObjectFormatSaverInstancer() {}
};
class ObjectSaver {
enum {
MAX_LOADERS=64
};
static ObjectFormatSaverInstancer *saver[MAX_LOADERS];
static int saver_count;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_OMIT_EDITOR_PROPERTIES=4,
FLAG_SAVE_BIG_ENDIAN=8
};
static ObjectFormatSaver *instance_format_saver(const String& p_path,const String& p_magic,String p_force_extension="",uint32_t p_flags=0,const Ref<OptimizedSaver>& p_optimizer=Ref<OptimizedSaver>());
static void get_recognized_extensions(List<String> *p_extensions);
static void add_object_format_saver_instancer(ObjectFormatSaverInstancer *p_format_saver_instancer);
};
#endif
#endif