godot/scene/2d/back_buffer_copy.cpp

76 lines
1.7 KiB
C++

#include "back_buffer_copy.h"
void BackBufferCopy::_update_copy_mode() {
switch(copy_mode) {
case COPY_MODE_DISABLED: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),false,Rect2());
} break;
case COPY_MODE_RECT: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,rect);
} break;
case COPY_MODE_VIEWPORT: {
VS::get_singleton()->canvas_item_set_copy_to_backbuffer(get_canvas_item(),true,Rect2());
} break;
}
}
Rect2 BackBufferCopy::get_item_rect() const {
return rect;
}
void BackBufferCopy::set_rect(const Rect2& p_rect) {
rect=p_rect;
_update_copy_mode();
}
Rect2 BackBufferCopy::get_rect() const{
return rect;
}
void BackBufferCopy::set_copy_mode(CopyMode p_mode){
copy_mode=p_mode;
_update_copy_mode();
}
BackBufferCopy::CopyMode BackBufferCopy::get_copy_mode() const{
return copy_mode;
}
void BackBufferCopy::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_rect","rect"),&BackBufferCopy::set_rect);
ObjectTypeDB::bind_method(_MD("get_rect"),&BackBufferCopy::get_rect);
ObjectTypeDB::bind_method(_MD("set_copy_mode","copy_mode"),&BackBufferCopy::set_copy_mode);
ObjectTypeDB::bind_method(_MD("get_copy_mode"),&BackBufferCopy::get_copy_mode);
ADD_PROPERTY( PropertyInfo(Variant::INT,"copy_mode",PROPERTY_HINT_ENUM,"Disabled,Rect,Viewport"),_SCS("set_copy_mode"),_SCS("get_copy_mode"));
ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect"));
BIND_CONSTANT( COPY_MODE_DISABLED );
BIND_CONSTANT( COPY_MODE_RECT );
BIND_CONSTANT( COPY_MODE_VIEWPORT );
}
BackBufferCopy::BackBufferCopy(){
rect=Rect2(-100,-100,200,200);
copy_mode=COPY_MODE_RECT;
_update_copy_mode();
}
BackBufferCopy::~BackBufferCopy(){
}