godot/scene/2d
Juan Linietsky c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00
..
SCsub
animated_sprite.cpp
animated_sprite.h
area_2d.cpp add overlap test function, remove a semicolon 2015-03-18 21:03:11 -03:00
area_2d.h add functions to test overlap with another body or area 2015-03-17 09:25:35 -03:00
back_buffer_copy.cpp back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
back_buffer_copy.h Fix compile error in back_buffer_copy.h 2015-03-12 14:23:36 +08:00
camera_2d.cpp
camera_2d.h
canvas_item.cpp input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
canvas_item.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
collision_object_2d.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
light_2d.h small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
light_occluder_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
light_occluder_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
node_2d_singleton.cpp
node_2d_singleton.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Add missing particles_2d macro bind 2015-03-14 10:40:58 +08:00
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp input events on Area2D is now supported 2015-03-22 01:46:18 -03:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
sample_player_2d.h
screen_button.cpp
screen_button.h
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp
sprite.h
tile_map.cpp Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
tile_map.h Fix compie error in TileMap::_fix_cell_transform(...) 2015-03-09 16:28:08 +08:00
visibility_notifier_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
visibility_notifier_2d.h lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
y_sort.cpp
y_sort.h