godot/script/SCsub

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Import('env')
env.script_sources=[]
env.add_source_files(env.script_sources,"*.cpp")
Export('env')
if (env["gdscript"]=="yes"):
SConscript('gdscript/SCsub');
SConscript('multiscript/SCsub');
lib = env.Library("script",env.script_sources)
env.Prepend(LIBS=[lib])