godot/scene/gui/box_container.h

77 lines
2.9 KiB
C++

/*************************************************************************/
/* box_container.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BOX_CONTAINER_H
#define BOX_CONTAINER_H
#include "scene/gui/container.h"
class BoxContainer : public Container {
OBJ_TYPE(BoxContainer,Container);
bool vertical;
void _resort();
protected:
void _notification(int p_what);
public:
void add_spacer(bool p_begin=false);
virtual Size2 get_minimum_size() const;
BoxContainer(bool p_vertical=false);
};
class HBoxContainer : public BoxContainer {
OBJ_TYPE(HBoxContainer,BoxContainer);
public:
HBoxContainer() : BoxContainer(false) {}
};
class MarginContainer;
class VBoxContainer : public BoxContainer {
OBJ_TYPE(VBoxContainer,BoxContainer);
public:
MarginContainer* add_margin_child(const String& p_label,Control *p_control,bool p_expand=false);
VBoxContainer() : BoxContainer(true) {}
};
#endif // BOX_CONTAINER_H