godot/modules/gdscript
Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
..
SCsub
config.py
gd_compiler.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
gd_compiler.h
gd_editor.cpp
gd_functions.cpp
gd_functions.h
gd_parser.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
gd_parser.h
gd_pretty_print.cpp
gd_pretty_print.h
gd_script.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
gd_script.h -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
gd_tokenizer.cpp
gd_tokenizer.h
register_types.cpp
register_types.h