Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
bin Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
core -Merged the file server with the live editing and remote debug 2015-08-06 02:37:40 -03:00
demos Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
doc Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
drivers Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
main error debugger 2015-08-04 09:47:32 -03:00
modules more debugger fixes 2015-08-04 20:17:39 -03:00
platform -Merged the file server with the live editing and remote debug 2015-08-06 02:37:40 -03:00
scene live debug fixes 2015-08-02 20:28:10 -03:00
servers small fixes 2015-06-30 11:59:00 -03:00
tools -Merged the file server with the live editing and remote debug 2015-08-06 02:37:40 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitignore Hide projects folder. 2015-06-19 21:42:11 -06:00
.travis.yml
Doxyfile
LICENSE.md
LOGO_LICENSE.md
README.md
SConstruct Setting build vs properties in scons. 2015-06-21 14:21:24 -06:00
godot_logo.svg
logo.png
logo_small.png
makerel.bat
methods.py
version.py

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced