godot/core/math
Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
aabb.cpp
aabb.h
bezier_curve.cpp
bezier_curve.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
math_2d.h -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
math_defs.cpp
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h Implement Quat multiply operator, and xform method 2015-11-11 11:30:55 -03:00
quick_hull.cpp
quick_hull.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp
vector3.h