godot/core/io
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
..
SCsub
aes256.cpp
aes256.h
base64.c
base64.h
compression.cpp
compression.h
config_file.cpp
config_file.h
crypt.h
fastlz.c
fastlz.h
file_access_buffered.cpp
file_access_buffered.h
file_access_buffered_fa.h
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp
http_client.h
image_loader.cpp
image_loader.h
ioapi.c
ioapi.h
ip.cpp
ip.h
ip_address.cpp
ip_address.h
json.cpp
json.h
marshalls.cpp
marshalls.h
md5.cpp
md5.h
packet_peer.cpp
packet_peer.h
packet_peer_udp.cpp
packet_peer_udp.h
resource_format_binary.cpp
resource_format_binary.h
resource_format_xml.cpp
resource_format_xml.h
resource_loader.cpp
resource_loader.h
resource_saver.cpp
resource_saver.h
stream_peer.cpp
stream_peer.h
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp
translation_loader_po.h
unzip.c
unzip.h
xml_parser.cpp
xml_parser.h
zip.c
zip.h
zip_io.h