godot/modules/websocket/doc_classes/WebSocketPeer.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1">
<brief_description>
A class representing a specific WebSocket connection.
</brief_description>
<description>
This class represent a specific WebSocket connection, you can do lower level operations with it.
You can choose to write to the socket in binary or text mode, and you can recognize the mode used for writing by the other peer.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="close">
<return type="void">
</return>
<description>
Close this WebSocket connection, actively disconnecting the peer.
</description>
</method>
<method name="get_connected_host" qualifiers="const">
<return type="String">
</return>
<description>
Returns the IP Address of the connected peer. (Not available in HTML5 export)
</description>
</method>
<method name="get_connected_port" qualifiers="const">
<return type="int">
</return>
<description>
Returns the remote port of the connected peer. (Not available in HTML5 export)
</description>
</method>
<method name="get_write_mode" qualifiers="const">
<return type="int" enum="WebSocketPeer.WriteMode">
</return>
<description>
Get the current selected write mode. See [enum WriteMode].
</description>
</method>
<method name="is_connected_to_host" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this peer is currently connected.
</description>
</method>
<method name="set_write_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode">
</argument>
<description>
Sets the socket to use the given [enum WriteMode].
</description>
</method>
<method name="was_string_packet" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the last received packet was sent as a text payload. See [enum WriteMode]
</description>
</method>
</methods>
<constants>
<constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
Specify that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).
</constant>
<constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
Specify that WebSockets messages should be transferred as binary payload (any byte combination is allowed).
</constant>
</constants>
</class>